Ten days
by leozj
Ten days
Tags for Ten days
Description
A survival/adventure game made by Leo, 14 and Dowe, 17 for kongregates 2nd game jam.
Stay alive for ten days alone in the forest
How to Play
Move with WASD or the arrows keys.
Interact with left mouse click.
Add materials to fire/shelter with E.
Pause/unpause with P.
Note: Click multiple times to use fishing rod
FAQ
What is Ten Days?
Ten Days is an incremental idle game developed by leozj where you manage a colony of survivors over a ten-day period.
How do you play Ten Days?
In Ten Days, you assign jobs to your survivors to gather resources, construct buildings, and keep your colony alive through a series of day and night cycles.
What is the main goal in Ten Days?
The main goal in Ten Days is to survive all ten days by efficiently managing resources, building structures, and keeping your survivors healthy.
What kind of progression systems does Ten Days have?
Ten Days features progression through building upgrades and colony management, allowing you to improve your resource generation and survival odds as days pass.
Is there a story or theme in Ten Days?
Ten Days follows a post-apocalyptic survival theme, focusing on the struggle of a small group trying to endure challenging conditions for ten days.
Comments
GamejokerDotNet
Nov. 15, 2016
Very few tooltips, what am I trying to do here? I've crafted a few things, but no options on what to craft? Needs a tutorial or something.
I was thinking about that, I'm gonna figure out something. Thanks for the feedback!
locazione
Nov. 30, 2016
Ok nvm I feel stupid:I refreshed the page and found many branches on the ground,and made an axe. Gonna throw some random suggestions,don't know if they are doable,hey ignore them if they're stupid 1)it's not clear that you can build shelter fire only in a specific location 2)a button that allows to go directly to the morning after when it gets dark 3) a diary where one could read all the objects and their combinations that has already discovered 4)a fire that emitt some light during the night.. like a true fire :D 5)a different fishing mechanism (even pressing a keyboard button instead of smashing the mouse would be a nice difference imho) 6) a map would be so nice *w* or just an arrow that points toward the shelter for people without orientation like me :D 7)the inventory that can only contain 9 objects is kind of a nuisance but I guess you made it on purpose? I'm still at day 5 but I wanted to write this down to not forget it! Def fav'd this game to get all the updates :D
Cool suggestions! Especially the one with the diary. We definitely are gonna add some of these :)
TobiasE4
Nov. 20, 2016
Very cool game concept, got a definite kick when I manage to erect my shelter for the first time. ^^ But a lot of stuff feels rather obscure (I am still nog sure how I managed to get the fire going once) and it would have been nice to have some sound effects or indication that your fishing is working. Also given the importance of bunny skins for buckets I would love to have some idea of how to best use traps. My traps never seen to catch enough.
Thanks for the suggestions! You need grass and branches to make a fire, but we're working on an update that let's you use leaves instead of grass. We're also gonna make it easier to catch rabbits.
CrystaW
Jan. 24, 2017
Some materials should respawn every day... Reeds, berries, etc...
Jesinchen
May. 19, 2017
I think the story behind the game is this:
A teenager was using to much meth and was heading into the wild. There he became lost. Druggend as he was he chopped down the whole forest, slaughtered all rabbits and fish and build strange structures. After ten days without sleep some wanderers finally found him and took him to a near ambulance. Or asylum.
Rembember kids: Don't do drugs.