An Amazing Soul

An Amazing Soul

by kygron1
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An Amazing Soul

Rating:
2.5
Released: May 31, 2020
Last updated: June 11, 2020
Developer: kygron1

Tags for An Amazing Soul

Description

Upgrade your skills while collecting artifacts. Solve the mystery of their shapes.

How to Play

Mouse for everything. Hover over skills to see what they do over time and buttons to see what they do now. Ascend with artifacts whenever possible. Ascend without when the game is going too slow.

Developer Updates

Jun 3, 2020 12:06pm

I think I actually fixed the โ€œstuckโ€ bug this time, thanks to a commenter. You guys were overloading progress and then multi-clicking โ€œComprehendโ€ faster than the game updates. (youโ€™re going to be disappointed with one of the artifactsโ€ฆ)

Please comment below or on discord what you think of the use of (external) auto-clickers. In future games, should I limit clicks or let people โ€œcheatโ€ and get away with it? Should I avoid requiring lots of clicks? anything else you want me to know?

FAQ

What is An Amazing Soul?

An Amazing Soul is an incremental idle game developed by kygron where you control a soul harvesting energy to increase its power.

How do you play An Amazing Soul?

In An Amazing Soul, you click or automate energy generation to grow your soul, unlock upgrades, and reach new stages of progression.

What are the main progression systems in An Amazing Soul?

The game features incremental upgrades, energy production, and stage advancement as the core progression systems.

Does An Amazing Soul offer offline progress?

Yes, An Amazing Soul includes offline progress so you continue to gain resources while not actively playing.

On which platform can you play An Amazing Soul?

An Amazing Soul is available to play as a free browser game on Kongregate.

Comments

0/1000
FlatDragon avatar

FlatDragon

Jun. 04, 2020

12
0

Ah, there was one other minor annoyance - Tooltips get in the way of clicking sometimes. Have to drag the cursor off the button before moving down to the next button. Very minor gripe, but still annoys me to some extent. xD

bluebowls avatar

bluebowls

Jun. 01, 2020

25
1

Straight clicker game, nothing idle about this.

kygron1
kygron1 Developer

The game goes fastest if you click a lot, but its easier if you click a little and wait a lot. This is more true later in the game. I want to support both styles of play. But I'm glad you like clicking, you can try my other games that are far less idle than this one.

AingeruJ avatar

AingeruJ

Jun. 04, 2020

9
0

Please, what are exctly the diffrences of "Comprehend", "Trasscend" and "Ascend"?
And between "Knowledge" and "Wisdom"?

kygron1
kygron1 Developer

Multiplier = (Knowledge + earned) * Wisdom; Wisdom is never reset, Knowledge increases slowly until reset with Ascend. The rest is the mid-game mystery.

Rythmyo avatar

Rythmyo

Jun. 21, 2020

6
0

i use the transcend button when ever possible, but it seems you need a certain code and there is absolutly no indicator ingame. not good game design

termt avatar

termt

Jun. 06, 2020

14
1

"Should I avoid requiring lots of clicks?" Yes. Dear god, yes. Preventing auto-clickers? Currently my mouse being able to click by itself just barely makes this game tolerable.

kygron1
kygron1 Developer

Thanks for the feedback. So many games require this many clicks that I'm used to it and even tested entirely without an autoclicker. Feel free to use one, but I balanced the game based on 100 clicks being a minor challenge. An OP autoclicker can drown out the need for skill management, which should change over time.