Rogue Fable III

Rogue Fable III

by Justin_wang123
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Rogue Fable III

Rating:
4.2
Released: November 23, 2018
Last updated: January 13, 2019
Developer: Justin_wang123

Tags for Rogue Fable III

Description

Rogue Fable III combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable III includes:

- 9 base character classes which can be multiclassed over the course of a game.
- 6 skills, 65 talents and 42 abilities from which to build your character.
- 13 unique dungeon branches to discover
- 110 monster types each with their own abilities, behaviors, strengths and weaknesses.
- 140 items to collect.

Rogue Fable III is in active, continuous development and will be receiving regular updates for the next few weeks at which point I am planning on bringing the game to Steam Early Access.

Massive thanks to the many testers who helped make this release possible. I couldn't have done it without you guys!

We've been using a discord group for feedback, bugs and general game discussion:
https://discord.gg/uC9m5wU

How to Play

- Shift + clicking your character will perform extended rest
- the num pad keys can be used for movement
- 1, 2, 3, 4 etc. are used to quick cast your abilities
- [a] is used toggle targeting mode w/ the keyboard i.e. you can use the numpad to move the cursor (useful for ranged attacks)
- [w] is used to swap between your current weapon and previous weapon
- [e] is used for auto explore
- [tab] is used to auto attack the nearest enemy
- [q] is used to auto attack with your quick slot weapon.
- [esc] will cancel abilities, items, and close menus.
- < and > are used to fast travel to the stairs or to go up and down the stairs when you are already standing on them.

Developer Updates

Dec 22, 2021 10:57am

After 3 long years of development, the full version of Rogue Fable III is finally released and available on Steam!

https://store.steampowered.com/app/956450/Rogue_Fable_III/

Comments

0/1000
WalrusBites avatar

WalrusBites

Dec. 06, 2018

1435
26

Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.

p0tatoe avatar

p0tatoe

Dec. 04, 2018

807
14

I feel that getting a second copy of a tome should give you a talent point or something.

Sanmei avatar

Sanmei

Jan. 25, 2019

554
18

Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.

clasher235 avatar

clasher235

Dec. 01, 2018

333
11

I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.

GIJohnny avatar

GIJohnny

Nov. 28, 2018

509
20

After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)

Justin_wang123
Justin_wang123 Developer

Thanks! That's been on my todo list for awhile, having 'good' treasure in places where appropriate. Same would go in the rooms where there are 3 crystal chests to choose from, it should select 3 'good' and different items to make the choice interesting. Same goes for stuff behind locked gates. So at some future update I'll likely have some sort of generic way of generating 'good' items that takes into account what the player has, mods stuff appropriately etc.

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