Snowball Warfare
by jugglenerd
Snowball Warfare
Tags for Snowball Warfare
Description
(If you would like a tutorial for anything your see in this game just post it in the comments!!) Snowball Warfare is my first ever Game attempt in Unity, It is currently in Alpha mode with many features planned. Give me some time to continue development and I'm sure it will turn out Awesome! -Jugglenerd
How to Play
(Version 1.0.4) It's the Main Menu Update!! Now you should have no trouble with the mouse leaving the game window. This is also the first Graphics Update, with Major, Major Graphics improvements. Thanks for Playing Guys, and make sure to check back in for more updates!! - Jugglenerd (Controls: W, A, S, D to move, use the Mouse to look around. Left click the mouse to throw a snowball, hold right click to make a new one.)
Comments
Zetheran
Jan. 21, 2014
Make the mouse stay inside the game
GrnDyRx
Jan. 21, 2014
Quite good for a first game in unity, a few things I would like to suggest, work on the camera, its very jumpy, I know I've seen some scripts that can smooth it out, add a aiming reticule, it is really hard to guess where the snowball will actually end up, and then work on polishing the graphics, but I'm pretty sure you were planning on doing that anyway.
SkuineaPig
Jan. 22, 2014
You've got the seed of a good game there. :)
Considering your name, I gotta ask: ever think about doing a juggling game? Maybe juggling with different items, diff. numbers of items, and/or diff. patterns? Just think what fun it would be to flash five kittens from a cascade into a five cat multiplex! :D
Interesting you should say that, It actually did occur to me today to try a juggling game. Its cool to just hear some good old fashioned juggling terminology ;D. (And now you made me want to juggle kittens)
SkuineaPig
Feb. 06, 2014
It's looking good Jugglenerd. Reticule definitely helps :)
jugglenerd
Jan. 22, 2014
Thanks for the feed back guys, I'll work on figuring out how to gain better control over the mouse, and yeah, I probably shouldnt have posted it this early in development.