Peanut Knight's Story

Peanut Knight's Story

by inqugames
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Peanut Knight's Story

Rating:
2.0
Released: February 01, 2013
Last updated: February 01, 2013
Developer: inqugames

Tags for Peanut Knight's Story

Description

A plague of rogue Peanuts have cracked the brittle peace that once held Legume Land together like peanut butter. It's up to a to a Peanut Hero to stop the epidemic in Peanut Pass before the Nut Kingdom is in danger.

How to Play

_Works best in Chrome_
====CONTROLS====
O - _Use Current Class Skill_
P - _Shield_
I - _Dash_
P+I - _Change Class_ (Costs 5 Shield Points)
WASD - _Movement_

===TECHNIQUES===
*Perfect Shielding*
-Activate your shield right before an incoming projectile touches the Hero. Doing so will reflect the projectile.

*Deflection*
-Fireballs or Thunderbolts with stop a foe's projectile on contact.

*Reflection*
-A swing of your sword will send a projecitle back to damage the sender.

*Long Shot*
-If you cast one Fire Ball instead of multiples, it will go farther.

*Discharge*
-While surrounded by Thunderbolts, activate your shield. This will send your bolts in every direction.

*Fire Bombing*
-Upon contact with an enemy, a Fireball gets bigger, stronger, and begins to fade. As seen in the screenshots, releasing a Fireball into a group of enemies can result in what looks like a "bomb" going off.

*Chain Lighting*
-The Thrasher's bolts bounce off an enemy or projectile and go in a random direction. Each time this happens they deal more damage.

====BOOSTS====
*Heal* - Recovers HP
*HP Up* - Boosts Max HP
*Range+* - Lengthens sword or makes Fireballs last longer.
*ATK Up* - Increase damage dealt
*Shield Max+* - Increase how many hits your shield can take.

=============

See how many RogueNuts you can KO!

Developer Updates

Feb 10, 2013 9:02pm

Game Version: 1.50
What’s New:
-Introducing new “Thrasher” class. Attacks using bolts of thunder that surround him until coming in contact with an enemy or projectile.
-You can now change between any class at the cost of 5 Shield Points.

Changes:
-Bosses now have a new unique sprite, the Goober Ogre. They also spawn more frequently.
-The max amount of Fireballs you can shoot is affected by your Range state.

Comments

0/1000
Tazsabin avatar

Tazsabin

Feb. 21, 2015

2
0

please add peanutcopters

Lesmir avatar

Lesmir

Feb. 10, 2013

1
1

well now the game is more viable i change my rating to 3/5 , if u want to invest time in the game im sure you can upgrade it esaly to a 4/5 by adding boss stage , fixing some bug ( sometime the monster stop moving/attack) maybe adding coin drop and possibility to upgrade stuff with that money between stage

the game is a bit too ez now but the first stage should stay as it is so we dont get harrass much the time we get used to the game

inqugames
inqugames Developer

An upgrade system sounds like a good idea. As it is now, it might be too easy to get bonus drops, so I'll consider implementing an upgrade system that let's you purchase those upgrades in addition to reducing the amount that those upgrades actually drop. About monsters not attacking: there are two "behaviors" for monsters: 1)Run at the hero to cause damage, and 2) run away from the hero and fire projectiles. I might have to make some changes so you'll be able to visibly notice which is which, but that's why some run and some fight.

Irasfel avatar

Irasfel

Feb. 02, 2013

1
1

Hmm - my Firefox is current, as is Flash - still won't play for me. I'm not sure wtf either Inq - shrug.

inqugames
inqugames Developer

The game runs 100% in HTML5, no flash... have you tried using other browsers on your computer? I doubt it's something wrong with just your set up, but I guess it wouldn't hurt to try.

Lesmir avatar

Lesmir

Feb. 01, 2013

1
1

well you realy need to fix the probleme with the control , also pls put option to mute sound and or music or ajust their volume ,

for the mage now , i realy woudl like you to link me a youtube video of you playing successfully a mage , cause the enemy move way faster than u and u cant attack them while moving aways since to aim at them with the fire ball u need to move toward them and u can only hit 1 enemy at once contrary to the knight who can attack all around him plus deflecting projectile , i realy dont see how u can play the mage the right way

inqugames
inqugames Developer

Thank you for feedback. I'll continue to make the Mage more viable and balanced so that it's not completely overlooked. Since your post, I've made two substantial updates to the Mage to address some of these issues. Eventually I'll incorporate some volume controls as well. EDIT: The control bug has now been fixed!

AlexP230 avatar

AlexP230

May. 29, 2015

0
0

welll i move ones and the game frezes...

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