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this is the same game as a dozen other Planet capture, virus transfer, whatever...games. Just with a different skin/graphics. the upgrades didn't change it substantially, and as others said, questionable on the functionality of the upgrades.
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Really easy game, MoratGurgeh is right, @ zzxxzz3 there is strategy, @ equi4 planes have 30 points or so in them you would be able to see that if you went over the plane, and @ penguinsfury the upgrades do alot, you just have to try them out and see the difference. *Sigh*
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This game simply suxx! I start with 20 Troops - my enemy with 150!!!! thats 7.5times what I have.. he comes with ONE!!!!!! plane and kills everything I have.. 0/5!
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If there's one thing I can't stand it's when a dev comes out with something a little different, and bunch of whiny little Kong players moan and cry about how it's too hard for them. Is it even vaguely possible that it's you that sucks? Or you haven't got the right upgrades for the level? For instance Level 12 isn't too hard if you have. Very nicely done! It does get a bit laggy in later levels with a lot of ships, but not too badly so. A most interesting variation on cell games, 5/5.
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figured it out on level 12 make sure you capture the first 2 island directly then the next two when you end up with the last island you only need one to capture it from there you take everything very fast. (as you get a boost of more then 100.
You need to be very fast I had my ships also on level 3 with speed.
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level 25 works for me; level 12 is a bit stupid though. I actually had to go back in previous levels and grind out to get some more cash to actually complete it; ended up picking up the 2 regen for it, and just spamming.
good game, 3/5, only thing holding it back is a lack of cool upgrades.
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really dumb he way some islands give lots of free troops and some don't...the ONLY way to win is to capture those special islands first, so you either have to guess or re-do the level several times to find out which one is the KEY to victory.
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The thing where the islands boost to max pop on capturing would be less of an issue if the way an island looked had ANY effect on how much max population it has. As it is, you just start each level, pause, look at all the islands, and send your troops at whatever has the highest pop (if you start with enough troops to capture it that is). Sometimes the tiny island with only sand on it will have a ridiculously high max population.
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The game is inherently flawed. The population count of islands jumps waaay up as soon as it is captured. So, on level 3 for example, you can send troops to the neutral island to start the level, and weaken the island, and then the enemy can send a ship there and take it over (and the population jumps up to 50-something). The island should have the population of whatever number of troops were sent to it on the enemy ship.