Spacedust Defender
by hopeslicer
Spacedust Defender
Tags for Spacedust Defender
Description
Enroll as a [Defender] and take up the mission to protect your solar system from the threat of an imminent Bluul invasion!
IMPORTANT: Enable Third-Party Cookies on FIREFOX in order to be able to play the game!
***Please check the instructions!***
Credits
Factory Ambience by 'yd' from opengameart
Atmospheric/Menu music by 'qubodup' from opengameart
How to Play
[R ] to restart level
[P] to pause/unpause
[H] to hide the User Interface
[Escape] return to Menu
[N] to start the wave
[Right Click] to sell turrets/walls
[Space] toggle auto-fire on/off
[Double Click] on a turret to open upgrade panel
[Shift+Click] a TURRET to automatically purchase it's upgrades
[Additional Tips]
1.The border of the screen is not considered solid, so don't rely on it when building!
2.The [Pillar] price is increased by 50 with each purchase.
3.Don't forget to hold [Shift] pressed when building in order to build more than 1 object.
4.Upgrades should be prioritized over new turrets since they're more effective!
5.Long corridors can be more useful than 1-2 offensive turrets.
6.Press [H] to hide UI if it's blocking you from accessing a turret.
7.Use [Shift + Click] to automatically upgrade turrets without opening the Upgrade Panel.
Good luck and have fun!
Developer Updates
New and hopefully final version released.
Changelog***
Added 9 achievements.
Added 10 tech cards (main turret upgrades)
Added perfomance sliders (in Controls tab)
Added button to start the wave
Comments
hopeslicer
Nov. 03, 2018
Hello, this is my first game release ever and it feels rather odd and scary.
I am pretty sure I've missed some bugs here and there but hopefully they won't disrupt the gameplay experience.
Feel free to give me any kind of feedback or even report those sneaky bugs.
Thank you for playing my game!
*Additional Information* 1)Added controls for MAC users [C] to cancel and [C] + [Left Click] to sell the turret. IMPORTANT: If the game is not starting make sure to Enable Third Party Cookies on your browser or whitelist cookies for Kongregate. If you don't know how to do this feel free to pm and I'll be glad to help.
dauntless
Nov. 08, 2018
I've come around to the game. I was narrowminded to think of it as a maze game, when really you have to think of it using the platforms. It's a lot more interesting this way.
Well, it's understandable, it even started as a pure maze td (https://puu.sh/Aqeuo/ad4d03bbdb.mp4) but I was frustrated with the fact the every one of my friends which played the game always built the same layout. I am really glad you find it interesting. Thank you!
jestamus
Nov. 12, 2018
Hey man, the game seems pretty neat!
Ive been looking for a straightforward TD with pathing for a little while and this has certainly filled the niche.
Hope to see more from you if youre still DEVing!
Thank you, jestamus! I will sure not stop here, I am already planning my second game. All the feedback I received got me pretty motivated. :')
C4gamer
Nov. 08, 2018
This game is Awesome! I got burnt out on tower defense games years ago. this has a unique concept and is well balanced. My main issue that i haven't seen addressed is the lack of any pause, unless i am totally missing it :)
Thank you! The pause feature didn't even cross my mind. I now realize that you are constrained by the wave timer. You can't even take a short break to pee or even pause to analyze the bad shading I did on some sprites. I am now working on the infinite mode update and I will surely implement a pause button. I would've made the update right away but my project right now is a mess and as usual I don't make a backup before major changes. :(
crazymagnet
Nov. 12, 2018
Seriously digging this game! I've only had time to play through a few levels so far, but the gameplay/strategy is both fresh and familiar. I love the way the platforms force you to think a little bit differently from other TD games with manipulable paths. The difficulty seems to be scaling well so far; curious to see how it progresses!
Thank you for the feedback, crazymagnet! Have fun! :')