Spacedust Defender

Spacedust Defender

by hopeslicer
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Spacedust Defender

Rating:
3.5
Released: November 03, 2018
Last updated: November 24, 2018
Developer: hopeslicer

Tags for Spacedust Defender

Description

Enroll as a [Defender] and take up the mission to protect your solar system from the threat of an imminent Bluul invasion!

IMPORTANT: Enable Third-Party Cookies on FIREFOX in order to be able to play the game!

***Please check the instructions!***

Credits
Factory Ambience by 'yd' from opengameart
Atmospheric/Menu music by 'qubodup' from opengameart

How to Play

[R ] to restart level
[P] to pause/unpause
[H] to hide the User Interface
[Escape] return to Menu
[N] to start the wave
[Right Click] to sell turrets/walls
[Space] toggle auto-fire on/off
[Double Click] on a turret to open upgrade panel
[Shift+Click] a TURRET to automatically purchase it's upgrades

[Additional Tips]

1.The border of the screen is not considered solid, so don't rely on it when building!
2.The [Pillar] price is increased by 50 with each purchase.
3.Don't forget to hold [Shift] pressed when building in order to build more than 1 object.
4.Upgrades should be prioritized over new turrets since they're more effective!
5.Long corridors can be more useful than 1-2 offensive turrets.
6.Press [H] to hide UI if it's blocking you from accessing a turret.
7.Use [Shift + Click] to automatically upgrade turrets without opening the Upgrade Panel.

Good luck and have fun!

Developer Updates

Nov 8, 2018 1:12am

New and hopefully final version released.


Changelog***
Added 9 achievements.
Added 10 tech cards (main turret upgrades)
Added perfomance sliders (in Controls tab)
Added button to start the wave

Comments

0/1000
hopeslicer avatar

hopeslicer

Nov. 03, 2018

256
3

Hello, this is my first game release ever and it feels rather odd and scary.
I am pretty sure I've missed some bugs here and there but hopefully they won't disrupt the gameplay experience.
Feel free to give me any kind of feedback or even report those sneaky bugs.
Thank you for playing my game!

hopeslicer
hopeslicer Developer

*Additional Information* 1)Added controls for MAC users [C] to cancel and [C] + [Left Click] to sell the turret. IMPORTANT: If the game is not starting make sure to Enable Third Party Cookies on your browser or whitelist cookies for Kongregate. If you don't know how to do this feel free to pm and I'll be glad to help.

dauntless avatar

dauntless

Nov. 08, 2018

87
2

I've come around to the game. I was narrowminded to think of it as a maze game, when really you have to think of it using the platforms. It's a lot more interesting this way.

hopeslicer
hopeslicer Developer

Well, it's understandable, it even started as a pure maze td (https://puu.sh/Aqeuo/ad4d03bbdb.mp4) but I was frustrated with the fact the every one of my friends which played the game always built the same layout. I am really glad you find it interesting. Thank you!

jestamus avatar

jestamus

Nov. 12, 2018

27
1

Hey man, the game seems pretty neat!
Ive been looking for a straightforward TD with pathing for a little while and this has certainly filled the niche.

Hope to see more from you if youre still DEVing!

hopeslicer
hopeslicer Developer

Thank you, jestamus! I will sure not stop here, I am already planning my second game. All the feedback I received got me pretty motivated. :')

C4gamer avatar

C4gamer

Nov. 08, 2018

124
2

This game is Awesome! I got burnt out on tower defense games years ago. this has a unique concept and is well balanced. My main issue that i haven't seen addressed is the lack of any pause, unless i am totally missing it :)

hopeslicer
hopeslicer Developer

Thank you! The pause feature didn't even cross my mind. I now realize that you are constrained by the wave timer. You can't even take a short break to pee or even pause to analyze the bad shading I did on some sprites. I am now working on the infinite mode update and I will surely implement a pause button. I would've made the update right away but my project right now is a mess and as usual I don't make a backup before major changes. :(

crazymagnet avatar

crazymagnet

Nov. 12, 2018

121
3

Seriously digging this game! I've only had time to play through a few levels so far, but the gameplay/strategy is both fresh and familiar. I love the way the platforms force you to think a little bit differently from other TD games with manipulable paths. The difficulty seems to be scaling well so far; curious to see how it progresses!

hopeslicer
hopeslicer Developer

Thank you for the feedback, crazymagnet! Have fun! :')

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