[Pre-Alpha] Idle World

[Pre-Alpha] Idle World

by hazard_Gamer
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[Pre-Alpha] Idle World

Rating:
1.8
Released: June 10, 2018
Last updated: August 13, 2018
Developer: hazard_Gamer

Tags for [Pre-Alpha] Idle World

Description

Kill monsters to gain gold. Buy upgrades to kill more monsters.
NOTE: This game WILL be updated fairly frequently. This is only a pre-alpha so expect it to be buggy.

How to Play

Attacks are dealt automatically, but you can click to deal extra damage (every 2 seconds).

Developer Updates

Aug 13, 2018 1:56pm

- Added critical hits for both click and auto damage. Critical hits deal 1.5x the damage, and occur 10% of the time.
- In the future, there will be upgrades to make these numbers better :)

Comments

0/1000
PeteBull avatar

PeteBull

Jun. 15, 2018

4
0

Game has potential but i found another bug:
every relog/refresh bought upgrades dissapear and we gotta buy them again(gold is lost that way)

hazard_Gamer
hazard_Gamer Developer

It should be fixed. Thank you for bringing it up.

TheLifeBefore avatar

TheLifeBefore

Aug. 15, 2018

1
0

The time does not reset after switching to another battle during a battle.

Kirschnik avatar

Kirschnik

Jun. 13, 2018

3
1

Nice start, although not very much there already ;) Game mechanics should be improved first - e.g. Boss Health vs Time and clearly see if you lose a fight. if so, you should be put back one level

hazard_Gamer
hazard_Gamer Developer

The release was a little rushed. I have thought of what you've suggested here, but haven't had the time to implement it (because of those nasty bugs). Boss health is fixed now. Edit: I have added a different message when time runs out, and if you run out of time, you're put back a level. Thank you!

Marcell1992 avatar

Marcell1992

Jul. 20, 2018

2
1

Haven't started playing yet, but I already got a suggestion. The stickmen should be animated in a funny wy, just like the stickman war youtube videos. Maybe swinging swords and shooting slingshots, etc.

hazard_Gamer
hazard_Gamer Developer

While it is a good suggestion, stickman war isn't exactly in the same genre as this game (so it would look kind of strange - the stickpeople would be waving and shooting at "nothing"). However, I do plan on creating some sort of shaking animation when you hit the stickman (thank you for reminding me). Also, sometime later in the future, I may (likely) switch out these stickmen for more "realistic" or nonhuman opponents, which are harder to animate. Thank you, though!

Pavels avatar

Pavels

Jun. 10, 2018

2
2

The auto damage upgrade does not work i think

hazard_Gamer
hazard_Gamer Developer

It should be working now.

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