My Ghost and I (demo)

My Ghost and I (demo)

by gmitchell27
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My Ghost and I (demo)

Rating:
1.8
Released: May 20, 2020
Last updated: May 20, 2020
Developer: gmitchell27

Tags for My Ghost and I (demo)

Description

My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.

Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there's lots of features I still want to add.

How to Play

arrows or wasd

FAQ

What is My Ghost and I Demo?

My Ghost and I Demo is an idle game developed by GMitchell27 where you help a character and their ghost companion progress by upgrading various stats and abilities.

How do you play My Ghost and I Demo?

In My Ghost and I Demo, you manage upgrades and earn resources while idly progressing through levels, making choices to enhance your character and ghost's performance.

Who is the developer of My Ghost and I Demo?

The developer of My Ghost and I Demo is GMitchell27.

What are the main progression systems in My Ghost and I Demo?

Progression in My Ghost and I Demo is based on earning resources over time that can be spent on upgrades to improve your main character and their ghost companion.

What platforms can you play My Ghost and I Demo on?

My Ghost and I Demo is a browser-based idle game available to play on Kongregate.

Comments

0/1000
bigjus avatar

bigjus

May. 23, 2020

0
0

unplayable due to screen scrolling

chibis223 avatar

chibis223

May. 23, 2020

0
0

The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).

chibis223 avatar

chibis223

May. 23, 2020

0
0

Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.

chibis223 avatar

chibis223

May. 23, 2020

0
0

Why not make the feedback screen fit in with the rest of the game?

chibis223 avatar

chibis223

May. 23, 2020

0
0

Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.