Goblin Defence

Goblin Defence

by ffgameplayer
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Goblin Defence

Rating:
2.3
Released: January 06, 2008
Last updated: January 06, 2008
Developer: ffgameplayer

Tags for Goblin Defence

Description

A small village is being overrun by pests such as rats up to beasts such as orgres and demons, your job as the hero is to hunt down and kill as many as possible. This is a fast paced action Shooter/RPG game from the top down perspective.

How to Play

Arrow Left or Right to Aim and Space Bar to shoot. Kill the goblins before they get to the wall.

Comments

0/1000
Matthewstubley avatar

Matthewstubley

Mar. 27, 2009

8
0

This game, at the moment is satisfactory, though it is an excellent concept.
A few ways to improve on this game would be to:
*Add a level up character based experience points system.
*Multiple units such as mages, turrets, air units etc etc.
*Health Bars above enemy and ally units and walls.
*Upgradable walls, weapons, characters.
*Battle items such as health potions and damage potions.
*Gold/Coins drop to purchase upgrades and weapons/armor/items etc etc.
*Various armor and weapon drops.
*Bosses at various levels which unlock strong/rare items/weapons/armors etc.
*Pause function.
If you implement these ideas into this game i believe this could be a great game capable of 5 stars easily if done very well. overall, due to being the shell of a game i give this 2 stars, though if you add to the shell, it can become magnificent. Hope to see/play again soon, Good luck.

kingSHADOW_4 avatar

kingSHADOW_4

Apr. 12, 2009

3
0

3/5 to improve it do wat mathew said =]

Godzillasrabbid avatar

Godzillasrabbid

Jul. 26, 2011

6
1

Wow, you got insparation from a game I liked when I was a child and you copied it? Bad. In that game, you summonded units. You do not. You can also see the health. You did not show it at all. 0\5

Tolrick avatar

Tolrick

Feb. 29, 2008

2
0

Not terribly interesting combat. Kinda the same thing all the time. But I do like the monster animations. I'll give you 2/5 and see what you come up with next.

Captain_P avatar

Captain_P

Jan. 11, 2008

2
0

Only after level 5 I had to actually aim. The setting and sound are all good and well, but the gameplay is too shallow. The game lacks feedback, too: there's no sign of how far the wave is or how much damage you've taken.

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