[GiTD #28] Dodge or Die

[GiTD #28] Dodge or Die

by feartehstickman
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[GiTD #28] Dodge or Die

Rating:
2.5
Released: January 25, 2013
Last updated: January 29, 2013

Tags for [GiTD #28] Dodge or Die

Description

Dodge the incoming shurikens before they dice you into small pieces.

Made for the 28th Kongregate: Game in Ten Days Contest.

How to Play

WASD/Arrows to move, jump, duck.
The green bar is your stamina, consumed by ducking and refilled by standing.
Pressing SPACE while a shuriken is within your block range (indicated by the red glow) will result in it being deflected.
Normal mode: start with reduced abilities and upgrade them. Your score carries over between rounds
___ or Die mode: Survive as long as you can, scoring as many points as you can. Scores reset on death.

Comments

0/1000
AdeebNafees avatar

AdeebNafees

Jan. 30, 2013

3
0

Gets a bit boring eventually. Jumping over projectiles seems pretty pointless since most of the time, there is a pixel-shaped margin of error. Blocking needs to cost stamina, as otherwise, this is less 'Dodge or Die" and more 'Block or Die". Block area could have been less to make the game more challenging. Like the controls and idea.

feartehstickman
feartehstickman Developer

Seeing as I made it in a matter of a few days, my goal wasn't really "grandious epic entertainment for hours" but rather "simple fun game mechanic that works". But it could certainly use a few more features and balancing tweaks. Thanks for the comment.

feartehstickman avatar

feartehstickman

Jan. 25, 2013

4
1

Made in 10 days for GiTD#28:
http://www.kongregate.com/forums/4-game-programming/topics/317085-gitd-28-entries-and-discussion