Fractured Memories

Fractured Memories

by FDInteractive
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Fractured Memories

Rating:
3.0
Released: March 25, 2016
Last updated: May 13, 2016
Developer: FDInteractive

Tags for Fractured Memories

Description

In 4056 AC. The outpost base Third Haven in the Andromeda Galaxy receives a signal for help from a planet located in the star cluster, Vivar. Alex, our protagonist, takes the mission to explore the planet Steron where the signal comes, and rescue the lost space travelers.

At the arrival to Steron, something destroys the Alex’s spaceship.
Collect the Memories left behind by the lost space travelers to gain knowledge about what happened in Steron at their arrival.

Now he is alone, and the only way to escape is finding who send the message to have a chance to back home.

How to Play

For a better game play experience use Chrome 64 bits or Firefox 64 bits

Keyboard Profile 1
- A,D,W: Move
- Shoot: J
- Jump: I
- Slide: L
- ESC: Pause Game

Keyboard Profile 2
- Arrow keys: Move
- Shoot: C
- Jump: X
- Slide: Z
- ESC: Pause Game

XBOX 360 Controller Supported for Windows.
- Left Stick: Move
- Shoot: X Button
- Jump: Y Button
- Slide: A Button

When you have the power ups:
-DOUBLE JUMP: Press Jump Button Twice if you was previously grounded
-SLIDE: Press Right/Left + Slide Button. You need this perk to enable this ability

Developer Updates

May 13, 2016 6:51pm

v1.3.4.3
Minor issues fixed

Comments

0/1000
Solomon968 avatar

Solomon968

Apr. 21, 2016

3
0

Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length

Umbers avatar

Umbers

Apr. 20, 2016

2
0

It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.

FDInteractive
FDInteractive Developer

Thank you for your feedback. We released a new version covering these suggestions. Regards.

Mozai avatar

Mozai

Mar. 31, 2016

6
1

inconsistent frame rate makes the jumping puzzles harder than they should be.

kcolloran avatar

kcolloran

May. 15, 2016

2
0

There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.

Kenaron avatar

Kenaron

May. 09, 2016

2
0

Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.

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