Intamo v2.0
by disturbedalive
Intamo v2.0
Tags for Intamo v2.0
Description
Intamo is a minimalistic style game where the star of the game is a square but he dreams of being a human!
Currently the game only has one level as it did when I first released it 3 years ago and was unable to add to it due to some (extreme)hardware issues!
Currently I have a base idea of what lvl 2 will look like but I am still in the process of getting it onscreen!
How to Play
The object of the game is to complete levels by collecting all of the coins in the level.
As you progress there will be many aesthetic and gameplay changes!
Level 1 basic arrows or ASWD to move
Level 2 same as 1 use Shift to flip gravity and you now have the ability to wall jump
Level 3 use Z to shrink and X to grow
Level 3 use P to teleport to a predefined location and R to port to just below the exit!
Developer Updates
V 1.2.1.114 Added a fourth level(properly loads upon play testing on my local copy and on pre-publish Kongregate version)
For the fourth level I introduced Intami a twin of Intamo but Intami decided to be everything opposite of Intamo.
Also fixed a minor bug where Intamo occasionally would not jump while touching a wall
Comments
jufroftw
Apr. 06, 2017
No third level available. Could use sounds and maybe some hazards, but it works just fine. Controls are smooth, jumping is consistent. Not bad at all!
I do apologize for the no third level I guess it hadn't uploaded properly. Thank you! I agree it could use sounds and some hazards other than falling out of bounds to your death. I have debated on adding those to current levels or just future levels.
nielad57
Apr. 08, 2017
As it was said before - the game seems to have great, smooth physics. My complains would be the lack of info on controls on every level (in form of some graphical tutorial maybe?).
The last thing - I can't pass level 3. Pressing R has no effect and I can't get to the exit.
Im working in some dialogue to explain controls per level. Just having trouble getting it to funtion the way it needs to. Outside of that i will have a look at the R not functioning and see why thanks for the input! Update should be done by Saturday as i have a huge work week. Edit: Playing the same version you were playing I am able to pass level three with no issue have you cleared all the coins? if not the exit does not appear.
disturbedalive
Sep. 11, 2018
Hello all, I have gotten back to the development of Intamo v2.0, I will be posting updates soon! A lot has happened in the last year I do apologize for keeping the ones that enjoyed what is here of the game waiting for so long. I plan to have an update finished within the week.
disturbedalive
Apr. 04, 2017
Lots of features coming fast currently up to 3 levels, doesn't seem like much but its huge compared to the original Intamo.
zukke
Apr. 03, 2017
very good start concerning controls, start making more maps and graphics and you´ll have a decent game in no time!
First off Thank you Zukke for your feedback it is much appreciated! Secondly I agree! The maps issue has already been addressed I just uploaded a new map. Graphics on the other hand will come in time it is actually a feature for graphics to slowly get better rather than just black world and cyan Intamo. The initial Idea is that Intamo(Like Pinocchio) feels that he is real and that his world is real but he and everything around him starts off as seen. As you (the player) plays through the levels the physics and scenery will change such as level 1 has very basic movement. Level 2 Intamo realized he was able to change gravity as well as wall jump. This of course isn't the entire game there will be MANY changes to come.