Resurrection: Genesis

Resurrection: Genesis

by diablopastor
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Resurrection: Genesis

Rating:
2.7
Released: August 03, 2012
Last updated: August 03, 2012
Developer: diablopastor

Tags for Resurrection: Genesis

Description

The gaming experience is a combination of adventure, platforms and puzzle. Although some influences can be seen, the game has a very distinctive, dark atmosphere, and it still keeps its own identity and strong personality that make a unique experience of it.

The game is quick, accurate and easy to play, but it demands a lot from the player. It is necessary to get used to the keypad controllers and also to the physics of the main character in order to enjoy the game at its most.

How to Play

Arrows - Move
S - Jump
very easy

Comments

0/1000
diablopastor avatar

diablopastor

Aug. 04, 2012

1
0

At first it was space, but the key is too big and not have the same precision that the standard keys.

On the other hand, the game was going to have button to shoot, "A", but in the end I left pair a sequel, if the game like it.

CDW151 avatar

CDW151

Aug. 03, 2012

1
0

This game is a real challenge which in this case is both good and bad, it realy gives you something to work towards but at the same time it is just a little too hard when it comes to the very precise jumps and the twin claw thing is impossible to do first try unless you are lucky or work out what its tells are and im sorry but I have to say that making S the jump button is more than just a little annoying (I think that about a quarter of my 500 odd deaths were caused by my pressing the up or W key out of habit rather than S) but the artwork is good and the challenge it provides has kept me playing until my fingers were too sore to continue playing so i have given this 4/5

Drdray77 avatar

Drdray77

Aug. 03, 2012

1
1

Why, of all buttons, is S for jump? So random!

diablopastor
diablopastor Developer

At first it was space, but the key is too big and not have the same precision that the standard keys. On the other hand, the game was going to have button to shoot, "A", but in the end I left pair a sequel, if the game like it.

jiffypop09 avatar

jiffypop09

Aug. 03, 2012

0
0

The tutorial is the hardest part. What I suggest is to space out the obstacles so you have time to process them. Put the background in the tutorial so people can know that there's good art from the beginning. Last of all is to put a more slick roll animation.

mobsie666 avatar

mobsie666

Aug. 03, 2012

0
0

In the immortal words of Y&T... Falling... I keep falling.....

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