Lute Quest 2

Lute Quest 2

by CuriousGaming
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Lute Quest 2

Rating:
3.4
Released: March 04, 2012
Last updated: March 13, 2012
Developer: CuriousGaming

Tags for Lute Quest 2

Description

Those pesky demons have stolen the idol of idle! Can you get it back?

An epic text based fighting RPG.

How to Play

This is an idle game. Your mighty hero will venture into the dungeon and fight all by himself, but you can help him along a bit.

Spend stat points when your character levels up.

Retreat from battle when it's going badly.

Choose how often your hero attempts spellcasting. Save your magic pool for tough fights.

Hit and Dodge% are for a monster of the same level as you. It might be different for the monsters you're fighting.

Developer Updates

Mar 4, 2012 4:02am

For GDFierceDiety, who spent more time playing Lute Quest than I spent making it.

Iโ€™ve made a few changes, as it appears my estimates were a bit off for high level characters.

XP gain is less for high level characters
High level monsters should hit harder
Only dwarves get the toughness bonus now
High level wizards now spend their spell points more recklessly
25 new monsters!

Comments

0/1000
nimrodplanete avatar

nimrodplanete

Feb. 03, 2015

17
0

Would be nice if there was a reward for completing a dungeon.

JohannasGarden avatar

JohannasGarden

Mar. 16, 2012

52
3

This has gone from being my favorite idle idol game, which is a classification with admittedly little competition, to my favorite of all idle games. It's fun to come back to after leaving it for hours, and the cleverness is fun when I do look during chat. You've really come a long way since your first game! I mean, most developers come a long way since their first game, but I actually remember all of yours ;D

CuriousGaming
CuriousGaming Developer

I'm glad you like this one! Idle games are a really curious concept. Wikipedia has no entry for them.

mikke85 avatar

mikke85

Mar. 07, 2012

47
3

Here's an idea for you. How about instead of getting random dungeons let a new player always start at a lvl 0 dungeon, if he/she beat it, then he/she goes to a lvl 1 dungeon and so on, same with failing exept you go back a dungeon level. instead of failing a lvl 4 dungeon and then having to go to a lvl 10 dungeon for example.

CuriousGaming
CuriousGaming Developer

It's sort of like that already. Except there's some randomness in choosing the dungeon, so you don't end up fighting the same monsters all the time.

mikke85 avatar

mikke85

Mar. 07, 2012

55
4

It's a shame this game is so low rates. it's awesome! I really hope you keep updating this!

hofdiddy avatar

hofdiddy

Feb. 21, 2014

25
2

you should get reward (like stats) if you completely explore an entire area without dying! + if you agree.

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