INRI
by communist_orc
INRI
Tags for INRI
Description
Think bejeweled with hexagons.
update 19.10.2011:
- new Combo bar
- new Como count
- added back & Restart Button
How to Play
Click and drag an Element onto an adjacent hex.
Try and form straight lines, of 3, 4 or 5 of the same type.
Comments
timtim
Oct. 13, 2011
Fun game, however you could consider giving a +1sec boost per 4 in a row, and a +3sec boost for 5 in a row.
That might end in in never-ending gameplay. Esspecially if the player has luck and the combinationas fall in to place by themselves.. Might try it out tho, thanks for the tip!
WilmRoget
Oct. 13, 2011
"in never-ending gameplay"
The key flaw in the game now is the time limit - when a game is good, enjoyable, I don't want it to just stop. What is the point of playing something that automatically ends in 60 seconds?
This has many things going for it, but the brevity is a deal breaker.
JoshMyer
Oct. 13, 2011
well i think u know by now the interface is smooth and music is catchy. But I see some really cool design choices here: the latin adds an air of mystery accented by the dark background with vague allusions to Peloponisian dye techniques (I cant spell batique and I'm not looking it up for the twelve people who know what it is to drool sympathetically and then go back to gaming) ... Even the font choice helps bring the game together as a whole. Also, I like that the buttons are so clearly buttons. Did you design and program this yourself? Its got panache! Depending on how long this took you to make and whether you are interested, I propose the following, if you have the time: get a website together and start putting forth some real effort into game design. All the things you didn't implement in this game were time sinks for programming and I imagine you are tentative about your interest in game design -- you have talent and I think you could be really good at it.
Thanks for the taking time to analyse the deeper than "duh, I like". Ill think about the website thing, but currently I just dont have the time :)
NormaTheNorman
Oct. 13, 2011
Cute but pointless. No powerups, no goals, no saves, and one small hexagon to play in. Needs many expansions to fit the development of both the music and opening page.
true. The Hightscorelist will be working in a matter of days (I hope). If the gameplay gets positive feedback, ill make a sequel, with all of the things you sayed (and maybe more.) Have a few idees allready :)
xxlinkslayerxx
Oct. 13, 2011
aww, it was nice...way too short tho, i was hoping it had multiple lvls each one requiring a higher amount of combos...and maybe last one is infinite. but i like it none the less.
thanks! Glad you enjoyed it.