Protectart

Protectart

by chen_johannes
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Protectart

Rating:
2.8
Released: November 23, 2011
Last updated: November 23, 2011
Developer: chen_johannes

Tags for Protectart

Description

New gameplay for defence game, where you have to control missiles to protect the terrain. Have fun collecting combos and trophies.

How to Play

Left click to start missiles, left click again to explode them (if they do not hit the terrain or enemies)

Comments

0/1000
dtfskull avatar

dtfskull

Nov. 23, 2011

4
0

Good game it needs to have some more missile stations and the timer for the multiplier needs to be like a second or two longer other then that nice game 5 stars

tim92673 avatar

tim92673

Nov. 23, 2011

5
1

Amazing. Beautiful art, and you pretty much did the best possible on the idea laid out in front of you, but it may be a bit too hard at the beginning and too easy at the end. Also, the rocket launch speed is frustrating. Good game though, I'd give it a 4/5.

chen_johannes
chen_johannes Developer

Thank you for your compliment, comment and feedback. As for stage 1, I reduce the enemy amount as considering it as the level of introduction to the gameplay.

ScholesK0 avatar

ScholesK0

Nov. 23, 2011

4
4

Great idea but unplayable due to its difficulty. 1/5

Irasfel avatar

Irasfel

Nov. 26, 2011

1
1

Let's see - 4/5 commenters here, not including just "hi" - 4 out of 5 mention that it's too difficult, in several cases focusing on the combo time length, and the slow missile speed. Yet the combo time is fine? I'm sorry mate but the entire gist of the few comments you got here is "Make it a bit less bloody hard." I sort of have little concern for devs that just argue back that everything's fine when all the available commentary says the opposite. I'm entirely sure it's POSSIBLE to get large combos - that doesn't meant it's sensibly doable by your average player. You can do what you want, but people that actually pay attention to their feedback tend to turn out more polished, playable, and all around good games.

chen_johannes
chen_johannes Developer

Thank you for your input mate. I only answer questions from scholesK0, and tried to show (with video) how i play it, and show that with the missile speed and the combo limit time, all is possible. But back to the player. If most of them still feel it's too hard, it's ok. i understand. i'll take it as a lesson for my future game development :)

Irasfel avatar

Irasfel

Nov. 24, 2011

1
1

Combo timers are too short, especially when you still have most of your terrain and you're forced to make extremely long distance shots in a very, very confined space. The rockets are nowhere near maneuverable or fast enough to achieve much at all in the space of time allowed for a combo. You're going to have to increase the timer pretty vastly, allow more maneuvering room somehow, or add some alternate way to get more missile stations. Or perhaps some combination of the three, but atm as ScholesKO notes, it's pretty unplayable. I BARELY got a 5 combo, 10 was unpossible.

chen_johannes
chen_johannes Developer

Combo timers is fine enough, and 10 or more combo is possible. Watch here : http://www.youtube.com/watch?v=0p53ZTHzUXM

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