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In Between: Minimalist Target Game

In Between: Minimalist Target Game

by cerivitos
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In Between: Minimalist Target Game

Rating:
2.9
Released: November 08, 2017
Last updated: November 15, 2017
Developer: cerivitos

Tags for In Between: Minimalist Target Game

Description

*Update 15 Nov '17:* Endless Mode added - starts off easy to introduce you to the game but gets harder as you progress!

Minimalist hardcore target game with a simple objective - stop the bar within the target range.

Hit the center of the range to score a bullseye!

Consecutive successes increases your score multiplier, but one miss and it's back to x1!

*Endless:* Start off with a wider target to tune your senses!

*Arcade:* A random effect appears every 5 rounds which my be a help or hindrance.

*Classic:* The bar shortens proportionally to how far you are from the target.

Check out the Android version in the "Play Store":https://play.google.com/store/apps/details?id=com.chanwaikit.inbetweengame&utm_source=kongregate

How to Play

Press the mouse button when the bar is within the target range

Developer Updates

Nov 15, 2017 12:34am

Update 15 Nov ’17:
Endless Mode added – starts off easy to introduce you to the game but gets harder as you progress!

Comments

0/1000
Rogerup avatar

Rogerup

Dec. 19, 2017

4
0

Excellent game.

CoolCrunch avatar

CoolCrunch

Feb. 17, 2018

1
0

Great game, surprisingly intriguing considering the simplicity. Only thing, can you increase the time before the bar starts moving? Sometimes when the number is low (say 20-30) I have already passed the range. Great game though!

MrStahlfelge avatar

MrStahlfelge

Dec. 27, 2017

1
0

Liked it, I think the difficulty is okay at the beginning.
Perhaps you could make it more gracefully when the player failed very tight, go on but without giving a point or something like that.

brokeman11 avatar

brokeman11

Nov. 11, 2017

2
1

I know you state up front that it's a hardcore game, but could really do with a easy/casual mode where the interval starts out fairly wide and shortens as the player progresses, giving the player a chance to get better with their approximations. As it stands, if you're no good at this sort of thing *raises hand*, it'll all seem like luck if you do well.

cerivitos
cerivitos Developer

Thanks for playing. I see what you mean, I tried putting a guide during the first round for the player to calibrate but starting with a wider range makes sense too. Will look to implement. BTW you got 80+ which is not bad :)