StarHaul

StarHaul

by brentknowles
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StarHaul

Rating:
2.1
Released: November 18, 2014
Last updated: December 21, 2014
Developer: brentknowles

Tags for StarHaul

Description

This is a demonstration game, part of a series I'm writing wherein I take a game concept from design through several stages of prototypes. You can read the series here: http://blog.brentknowles.com/2014/09/05/version0part1/

This is the very latest prototype but still very much unfinished. Would love to hear your feedback and suggestions.

CORE GAMEPLAY
- The player is attempting to collect more energy than the AI by grabbing it from energy orbs and depositing it in their home port.
- As the player collects energy their star-trail grows longer. This is both a tactical advantage and a disadvantage. The longer the tail the more points are scored when the player delivers energy to their port.

OTHER NOTES
- The game may also be played with up to three other players (game is also controller enabled -- though tested only on XBox360 Controllers attached to a PC).
- The Classic mode just allows players to smash into each other.
- Art & Sound are all placeholder, though may not be replaced with anything else given that this is intended only as a prototype.
- This is my first upload to this site so please let me know if I could make the integration better. Thanks!

How to Play

Arrows to move. Spacebar to activate special abilities collected from power-ups.

Two Game Types

Hauler - Attempt to draw energy from purply energy source and move it to the port the same color as your ship

Classic - Just smash into the enemy

Comments

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brentknowles

Dec. 21, 2014

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Second player can now use WSAD keys, if this option is selected from main screen. Otherwise defaults to 1 player + AI

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brentknowles

Dec. 15, 2014

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For those curious, this is a prototype and I am hosting discussions on how the prototype was put together.

The latest discusses how a dice game influenced the direction of the prototype!

http://blog.brentknowles.com/2014/12/15/game-hauler-version-3-part-4-the-big-design-change/

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brentknowles

Nov. 20, 2014

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4-player controller support (same machine) should also work (that's actually the intended play style for this. The AI is very much inprogress... i.e., sucky) prototype

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brentknowles

Nov. 18, 2014

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As noted in the description this game is intended to accompany a series of blog posts on prototyping. To read the (inprogress) series: http://blog.brentknowles.com/2014/09/05/version0part1/

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