Idle Empire
by Brachiales
Idle Empire
Tags for Idle Empire
Description
Grow an Empire and take over the whole map.
How to Play
Mouse Only.
More instructions in Game.
Comments
arigold16
Dec. 30, 2016
Three other suggestions: One - you've got to learn how to make this game run while we are logged out or with another tab open. That's such a basic feature of idle games. Two - it is crazy that all we can see is the number of troops in a spot but not the relative strength of those troops. A few beasts might be far stronger than a much larger army of bandits, but it's just guess work for us. Three - because of #2, there needs to be a way to abort battles halfway through. If I walk into a fight and am shocked by how strong the bad guys are, I should be able to retreat and save some of my troops.
An offline system is so far not planned. You are right with the second part tough the player has by far not enough information right now. The problem there is, the whole thing is much complexer behind the stage. Every singel soldier has his own stats and fights by himself. For every attack, there is also dice (D6) added to te attack power. The soldiers lose 1 point def after they are hit(not permanent). Soldiers can be hit by several enemies in one turn and so on. So itยดs sadly not that easy to display all the useful information in a useful way.
abyssoft
Dec. 30, 2016
Everything just moves way to slow at the beginning. The combat is painfully slow not being able to see a comparison of troops make combat planning difficult; had a scenario where I have 6x the number of troops the enemy had and enemy wiped me out by round 3, the attack and defense on enemy was not scaled at all. 2/5
mystramisc
Dec. 29, 2016
buying troops in x25 takes like 5 seconds or so delay, when the game stands still. that makes it very annoying to buy troops at all.
There is sadly no way to make that faster with my current combat system. To test that out was one of the reasons why I made this game. It would run fine as native Game, but is very slow in Web-GL. I would be forced to make a new combat and Unit system.
optimushey1999
Apr. 18, 2017
Why no research? Also, the text during battle is off and it pisses me off -_-
arigold16
Jan. 01, 2017
Also I see the update that now there is more info on the enemy armies and it clearly is missing the mark. You're not making your game friendly to players by making this so complicated. Just simplify it to say if a battle is very easy, easy, average, hard or very hard. Or better yet, have a display for how many troops of each type we would expect to lose in the battle, since that's all that really matters. All the detail you're providing is either irrelevant or too granular to be helpful.