Go Kart Manager

Go Kart Manager

by BlueOmega
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Go Kart Manager

Rating:
3.5
Released: August 30, 2012
Last updated: August 30, 2012
Developer: BlueOmega

Tags for Go Kart Manager

Description

Guide your team through the World Professional Go Karting Series over multiple seasons taking on all aspects of management including Sponsors, Maintenance, Research and Development, Driver Management and Race Strategy!

Comments

0/1000
benjamindover avatar

benjamindover

Oct. 18, 2013

28
0

100 engineers working for 16 hours a day all on chassis still wont get you to 5 stars

Wowi avatar

Wowi

Aug. 30, 2012

93
2

So, you can go on for years and years in this game, but you'll actually never improve, as research is reset between each season? I sort of understand the reason for that, but you need to implement some other way to keep the game exciting then. In it's current state is decent to play through for one season (which doesn't take long), but then you've pretty much seen it all and there's nothing else to do. Cool idea, but definitely need a lot of work.

BlueOmega
BlueOmega Developer

Thanks for the review Wowi - I take your points on board and this is really just a bit of a test of the AI engine with a very basic championship engine bolted on. We'll see how this goes and then add alongside research a 'driver aids' research set - Driver Aids would be able to be brought from season to season. Sometimes driver aids will be banned from being able to be used for a season (F-Duct?). Also two drivers with pitstops / refuelling / tyre strategy would also be in a sequel if people can see enough potential for a sequel in this game... Thanks again!

dudemcbob avatar

dudemcbob

Sep. 04, 2012

49
2

Really fun concept! But as mentioned, it has little replay value. A few other notes: (1) Make an auto-save feature after each race. I keep thinking this game is auto-save and close without saving. (2) Let us see our lap times during/after a race for anyone who wants to beat the records. (3) Add more drivers; you could even have unlockable drivers for completing achievements. (5) Balance the R&D system. The best option is to hire as many engineers as possible, which doesn't really make full use of the adjustable wage. (6) Make sponsors more interesting. The amount of money they offer doesn't seem to vary as you gain fame, and even when I'm dominating the championship race they are uninterested in signing. You could have a primary sponsor who signs for an entire season and secondary sponsors who sign for a few races. Your main sponsor could also give you objectives to complete within the season for a contract bonus, with better sponsors giving out tougher tasks and higher rewards.

BlueOmega
BlueOmega Developer

Great suggestions dudemcbob, we're currently making a sequel that has a lot more depth than this game with many of your suggestions included. :)

jookyone3 avatar

jookyone3

Oct. 16, 2015

9
0

Yup, 100 engineers working 18 hours a day, every day, for an entire season, and still no 5 star chassis. Wasted $1M to find that out. Good thing 4 stars is enough to win most races.

littlelisa avatar

littlelisa

Sep. 02, 2012

33
2

I always forget to accept the bets. I would like a popup to go up before each race asking about the bet.
There is the wrong tooltip for replacing chassis. I would like to see in the tooltips what replacing chassis and purchasing nitros costs.
And last: It is annoying that research resets competly. Maybe it should just get reduced.

BlueOmega
BlueOmega Developer

Thanks for the bug reports / suggestions. This is really a tech demo of the racing AI to see whether people like this sort of game enough for us to invest lots more time and do a full featured Grand Prix manager game with improved research, multiple drivers per team and lots of other features that this one is missing. I'll get to work on the bugs you mentioned now

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