Gift Catch

Gift Catch

by baykun
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Gift Catch

Rating:
1.9
Released: December 24, 2011
Last updated: December 27, 2011
Developer: baykun

Tags for Gift Catch

Description

Santa needs help delivering presents! Collect the gifts that Santa tosses to you, but avoid the coal!

Merry Christmas, Kongregate! :)

How to Play

Use the arrow keys (or WASD) to move. Click the upgrades to buy them.

Developer Updates

Dec 24, 2011 6:42pm

Version 1.39
+Terrorists hid a bomb on the main menu! Can you find it?

Version 1.36 (Mobile only)
~Changed FPS to reduce lag on devices with low-power processors.

Version 1.35 (Mobile only)
+Added full game to the Kongregate Mobile Arcade.

Version 1.3 (PC only)
+Added WASD support.
+Links to Kongregate and my website in credits.
+Upgrades now increase in price.
~Changed Elf image.
+Added lives.
+Santa has always been known as a stalker, as shown in the main menu.
~Changed a small part of instructions.
+Labels of upgrades and lives.
+Sound added when you touch coal.

Version 1.0 (PC only)
+Initial release. Merry Christmas!

Comments

0/1000
Thunderbuckets avatar

Thunderbuckets

Dec. 24, 2011

3
0

Way too simplistic, very unfair to expect people to use the mouse at the same time as the arrow keys without a WASD option for right-handed people, linear openended upgrade system provides expotential rate of growth. 20 speed is sufficient for basically anything in the game, which is achievable very early. After that it's just playing for points, which is incredibly boring. It would be nice to at least be able to buy extra lives, even if they increased in price for each one you bought.

baykun
baykun Developer

I've added WASD support, added lives, and updated the prices for upgrades. Thank you for the suggestions!

Thunderbuckets avatar

Thunderbuckets

Dec. 30, 2011

2
1

Oh and before I forget a pause button would be excellent

Thunderbuckets avatar

Thunderbuckets

Dec. 30, 2011

2
1

Good changes. The math works out weirdly, the number of gift boxes to attain a new modifier bonus asymptotically approaches 15 (based on 75/5, the price adjustment per bonus divided by the modifier bonus). But you need to balance the modifier bonus against the score you're trying to attain, which means at some point you need to stop buying modifier and just go for a high score. Essentially, for every high score you could aim for there's an optimal number of modifiers to buy, at which point any additional modifiers are counterproductive. That's WEIRD, but I'm not sure it's good. I'd prefer to see more things to buy to muddy the math a little, like extra lives, additional gift boxes beyond the three, a box magnet, etc. Certainly a step forward, though

Panic22 avatar

Panic22

Dec. 26, 2011

2
1

Love the idea and the game.. But.. The elf is still happy and with the arms up.. Lol 4/5

big_mike_13 avatar

big_mike_13

Dec. 24, 2011

2
1

High Score!

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