Brick Breaker (Underwater Edition)

Brick Breaker (Underwater Edition)

by ArsalanKhan765
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Brick Breaker (Underwater Edition)

Rating:
2.1
Released: August 02, 2015
Last updated: August 08, 2015
Developer: ArsalanKhan765

Tags for Brick Breaker (Underwater Edition)

Description

Break all the golden blocks to win

BUT dont waste yor time on the iron ones they dont break

How to Play

mouse only

Comments

0/1000
NomuitJargon avatar

NomuitJargon

Aug. 05, 2015

2
0

Part III:

You have three accounts, two of which are blatant alternates (ArsalanKhan765, Arsalan1864191, and ArsalanA; and while having alternate accounts is acceptable on Kong, using one to write positive comments and rate the game up (whether you just said you did or actually did doesn't fully matter) is downright scamming the system, and probably can be reported. So don't do it.

Oh, also, out of curiosity - why did you decide to make this game in Unity? It's not a game thar would require it to operate (I get that one can use Unity in non 3D games, I'm merely wondering why you didn't use Java or Flash).

NomuitJargon avatar

NomuitJargon

Aug. 05, 2015

2
0

Part II:

The ball has a habit of getting caught in the jellyfish/bouncer, and when it does it gets stuck there unless it randomly jumps out (at which point it can fly off the screen, causing a game over). If you manage to not have it fly off, it jumps back into play and then goes incredibly slow.

The ball can get stuck perpetually going back and forth on the top row, due to the uneven spacing.
Also, uneven spacing (fix pl0x).

I personally had an issue where I almost had to restart, due to the fact that I got the ball into a corner and when I tried to bounce it into the wall to stop it going up and down, it didn't work (in most Breakout games hitting it with the left corner will make it angle left, and same for the right); I was only able to unstick it by getting it glitched in the jellyfish, as above.

ArsalanKhan765
ArsalanKhan765 Developer

the paddle is fixed thanks for your feedback sorry for all inconvieniences and ill be reskinning the game with better gameplay , graphic , lives levels power-ups(if possible) etc and ill also launch it on android but sorry i only know to make games in unity and im very very new to game development Ill make all the changes with in a month and release by september 2015

NomuitJargon avatar

NomuitJargon

Aug. 05, 2015

2
0

PART I:

So, I've got a bit to say about the game. Firstly, I like Breakout-esque games. I really do. And this could have potential. But...let me list the bad things.

You put a "Quit" option on the main menu. While this would work if it was a standalone PC game or a mobile app, what are we meant to "quit" to on Kongregate?
There's no way to pause the game while in-game, in case something happens in real life, like a bathroom break, or food, or what-have-you, or you want to end the game without waiting to die.

If you beat the game, there's no victory screen, or even just a generic "Game Over" screen or black screen. It just keeps playing. More levels, certainly, but actually MAKE levels, and an ending.
The ball goes incredibly fast at the beginning - it should ramp up the speed as it stays in play. I'd recommend a life system, to counter that.

There's no sound. Which isn't NECESSARILY a problem, it's just..unnerving, playing a game without getting any audio feedback.

arsalan1864191 avatar

arsalan1864191

Aug. 02, 2015

1
5

Cool I really Liked The Ideas of jelly fish

4 STARS from my side

arsalan1864191 avatar

arsalan1864191

Aug. 02, 2015

0
4

I think you should add more levels

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