Arcanist PvP
by arispen
Arcanist PvP
Tags for Arcanist PvP
Description
Fast-paced 1v1 PvP online mage duels. Choose your own 4-spell build and face other players with their favourite builds.
There are hundreds of possible builds. Combine Invisibility with Rage or Life Drain. The choice is yours.
Pick your skin - they don't give any advantage in combat. But they look nice :)
Earn experience and unlock new spells. There are no "better" spells. We work hard on keeping them balanced.
Advance in leagues and unlock badges by winning elo points in fights.
How to Play
Move: WSAD
Shoot fireball: LMB
Teleport: RMB
Use selected skills: 1,2,3,4
FAQ
What is Arcanist PvP?
Arcanist PvP is a multiplayer turn-based strategy game developed by Arispen, where players compete against each other using magical spells.
How do you play Arcanist PvP?
In Arcanist PvP, players take turns casting spells on a destructible terrain to defeat their opponents, using both strategy and timing.
What are the main features of Arcanist PvP?
Arcanist PvP features real-time online player-versus-player battles, a variety of spells to choose from, and dynamic, destructible maps.
Does Arcanist PvP support multiplayer gameplay?
Yes, Arcanist PvP is designed for online player-versus-player matches, allowing you to battle other real players.
What progression systems are in Arcanist PvP?
Players in Arcanist PvP can unlock and select different spells and loadouts to customize their playstyle for each match.
Comments
aenil333
Jul. 15, 2019
tryed to play all day game never loaded
Thanks for feedback. We will take a look on the issue.
Muhandes
Jul. 18, 2019
Looking for opponent...
VDBai
Jul. 16, 2019
The controls are awkward and the game is pretty boring.
Thanks for feedback!
Twisted_Minds
Jul. 28, 2019
RIP this game, dead before it began.
Furrane
Jul. 19, 2019
At this point you might just code an auto-fire. Also, don't try multiplayer games like this if you're a small time dev team, there will never be enough players for this to be interesting, sadly.
We are aware that it was risky as hell, but that was always our dream to make this game. Thanks for feedback!