Space Rebound

Space Rebound

by WhiteSnakeGames
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Space Rebound

Rating:
2.6
Released: March 25, 2016
Last updated: March 30, 2016

Tags for Space Rebound

Description

Welcome to Space Rebound!

The earth is in danger of an alien invasion! You must save it by defeating the alien HQ ship.

But how will you do this, if you have no weapons, and only a shield?

How to Play

WASD/Arrowkeys + Mouse. Press ESC or P to pause. Press 0 at anytime to mute (or press sound icon).

All will be explained in game.

Comments

0/1000
Tarsellis avatar

Tarsellis

Mar. 30, 2016

1
0

I can't play the game. the ship constantly gets stuck with one direction pushed. Mouse doesn't leave the screen, or any of the typical things that cause a button to be constantly read as on is happening.

WhiteSnakeGames
WhiteSnakeGames Developer

Hi Tarsellis. Sorry that you couldn't play the game because of this. I can't recreate this bug under normal circumstances. I can get it to happen if you are pressing a button and click outside of the game, however you mention that this is not what has happened. Is there any additional detail you can provide to help me track this down?

Fritz_b avatar

Fritz_b

Mar. 26, 2016

1
0

This feels well made, I quite enjoyed that :] It felt nice being able to move about instead of just static ship deflecting. I particularly enjoyed the writing style and humour, although I didn't play much I can tell this has quite a character. I think I'd enjoy it more if it was level based, and then have this current mode as optional survival. It really needs a button to pause, I tried the usual ones but nothing worked. I also wasn't too keen on how slowly the ship moves when going back trying to pick up missed goodies. Apart from all that, nice work and I hope you make a level menu one in future :] The music and sound effects, particularly on 'level' complete and failure were quite charming, too.

WhiteSnakeGames
WhiteSnakeGames Developer

Hi Fritz b, thanks for your comments. By level based I assume you mean the ability to start on a particular level? If so, I agree, however there are only 3 levels ( + tutorial level), so this seems like overkill in a way as well. If this becomes popular I can make an extended version which would have some form of "checkpoint". Regarding pausing - I agree a pause button would be better - I will try and add one soon. In the meantime you can pause it by clicking outside of the game or tabbing out as this will trigger the pause functionality in the framework I used. I agree with the ship movement - I will look at increasing the base speed to make it possible to "catch up" with upgrades. Edit: Non-powerup speed increased 35% so you can catch up slowly to powerups. Will still need to position carefully. Added paused menu(ish) that pauses the game on ESC or P

Darvious avatar

Darvious

Mar. 29, 2016

1
1

Instead of making a game as fast as you can for some contest, why not spend some time and make a quality game that people will enjoy?

Fritz_b avatar

Fritz_b

Mar. 27, 2016

0
0

@WhiteSnakeGames - Wow, thank you for such a detailed response. You are correct, I did mean the ability to start on a particular level/a level select screen. I didn't realise there were only 3 levels, so I can understand your reluctance. However, I really hope this gets the recognition it deserves so you can make an extended with levels version :] Either way, I look forward to your new games as you have a knack for coming up with interesting ideas [Particularly loved '10 seconds' and the idea for 'Hippie Convention Inspection']

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