RiseFall
by WhiteMilkGames
RiseFall
Tags for RiseFall
Description
*Risefall* is a collectible RPG by White Milk Games!
*[WARNING]* - This game can take long time to load. Please be patient, we are working hard to fix this problem
We *RESET* the game because of the changes at the gameplay mechanics. Please if you participated to the beta read the forum to gain a bonus and your in-game refund.
_All the White Milk Team:
Manu, Luca, Jack & Gabriele_
Developer Updates
RISEFALL VER 1.02.01*โ
A new patch is live!
Main changes:
- Different stamina balancing 200 points for everyone
- Stamina is needed only for fights
- Level up Stamina refill, is removed
- Normal refill time is reduced to 3min
- Xp, Enemies DMG, Loot, Fusion are changed
- Meal now refill 50 stamina points
- Snack now refill 5 stamina points
Please see the related forum post for the details.
Comments
Lola96
Jul. 12, 2015
Energy/stamina, call it what you will. It leads to the same conclusion. Most of these type of games are the worst. People don't want to play for 10 minutes then wait for another few hours before they can play again.
One of the worst things is that you lose your extra stamina when you level up. You get 20/20 and that's it. Sorry, you had extra stamina to finish the remaining dungeon? Nope, you can only have 20 total. Too bad. At least let us keep our extra stamina that we have been painstakingly waiting to accumulate.
On a plus note, the art work is amazing. I wouldn't mind playing a game with how it looks, but you need to work the the actual mechanics for people to remain here playing your game.
Thanks Lola, we are thinking about the stamina system, and keep yuor suggestion to comulate stamina on levelup.
sgtspud
Jul. 12, 2015
When a card lvls up, I'd really like to see the stat increases. Just to kinda get a better understanding of the growth. As is, only way to do that is to create a list of the current stats and compare that to the new ones on lvl up. And not many people are gonna want to do that. XD
ok, thanks for the feedback!
grot_doreto_bahg
May. 12, 2016
energy system smh, good luck trying to get somewhere, you just ruined ur own game
Graviton33
Jul. 19, 2015
Suggestion. Would be nice to have a x5 alter summon and x10 alter summon so that we could power up our units quickly after farming for a while. Maybe even raise the rare summon rate by 1-2% on silver/gold keys if purchased in a set of x10
KranosOfTheDark
Jul. 09, 2015
This auto battle thing is really bugging me too... I hate, hate, the fact that I can't control what monsters my champion or my minion attack. Also, being able to decide when to use the skills would be preferable as I find it irritating that my champion, for example, uses its powerful skill to finish an enemy off that is almost dead anyway. Maybe reworking the combat system to a more Final Fantasy-like style would improve the game a bit. Also, the energy either has to go or be reworked massively, unless you want to go down in the book like any R2 game. If one dungeon takes more than what your maximum energy can hold, you need to either increase it like crazy or get rid of it. There is no way I'll come back to a game that let's me advance by one dungeon every hour and a half when the entire map consists of over 150 dungeons. I'm not that much of a hardcore grinder.
About the auto combat, this is something that we expect as reaction in the web version. Unfortunatelly it's a game design choice and a thing that need some time to be changed and evaluated, because it's really complex to manage. To answer or take a decision you have to wait but we are taking this thing seriously. The same thing can be sayed about the stamina. We really appreciate your feedback we'll hope to have some kind of answer to give about this things as soon as possible! Thanks