The Final Experiment

The Final Experiment

by Vasco_F
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The Final Experiment

Rating:
3.0
Released: August 28, 2012
Last updated: August 28, 2012
Developer: Vasco_F

Tags for The Final Experiment

Description

Conduct an experiment where you can tweak the traits of a group of organisms.

Define how they should evolve in order to succeed!

Made in 48h for the Ludum Dare 24 competition. Since it was made in such a short time the game has some rough edges, but I will make a better version in the future.

How to Play

Tweak the priorities of the traits at the bottom of the screen. Each blue organism that is born will inherit those traits. The goal is to create 100 blue organisms.

FAQ

What is The Final Experiment?
The Final Experiment is an incremental idle game developed by Vasco_F where you automate resource generation and experiment with unlocking new mechanics.

How do you play The Final Experiment?
In The Final Experiment, you start by generating basic resources and gradually unlock new systems and layers of automation as you progress through the idle game.

Who is the developer of The Final Experiment?
The Final Experiment was created by Vasco_F and is available to play on Kongregate.

What are the main progression systems in The Final Experiment?
The game features progression through multiple layers of unlocking, automation, and experimental mechanics that expand as you advance in the idle game.

Does The Final Experiment support offline progress?
Yes, The Final Experiment supports offline progress, allowing your automation and resource generation to continue while you are away.

Comments

0/1000
rubbel avatar

rubbel

Aug. 28, 2012

53
2

i hope this is just a test, because i hope you'll make a real game out of this idea. this - till now - lacks of so much, that it's barely playable. but - like everyone mentioned before - i loved the concept. go on, do it.

Vasco_F
Vasco_F Developer

Yeah, this was made in 48h for the Ludum Dare 24 competition, so it was a bit rushed. But I do plan to make a better version! Thanks.

bat7 avatar

bat7

Aug. 30, 2012

51
2

all you need is love, noobs.

mage424046 avatar

mage424046

Aug. 28, 2012

32
1

i enjoyed it, and i would absolutely love a sorta sandbox-y mode, where i can control how many creatures enter, what amount, how much food spawns, and so on. maybe with sliders? I enjoyed the game as is though. when the orange creatures enter for the first tiem i always start to die off rapidly, so i end up with one guy left alive :/ 4/5 and faved. I hope you do update it :D even if you dotn implement my idea. its neat :D

Matthew0275 avatar

Matthew0275

Sep. 07, 2012

10
0

for a ludum dare, this is pretty awesome! It's refreshing to take a back seat every now and then in a game, and not directly affect enemies or in game entities. I 'm sure a more polished version of this, with a bit more content like levels and challenges would become popular :)

molluk5 avatar

molluk5

Sep. 07, 2012

26
2

Excellent concept. Let's see these turn into a full on game. :D