An Adventure In Unknown Lands

An Adventure In Unknown Lands

by ThirteenOranges
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An Adventure In Unknown Lands

Rating:
2.9
Released: July 03, 2013
Last updated: July 03, 2013

Tags for An Adventure In Unknown Lands

Description

Adventure for fame and fortune in unknown lands in this single player simplistic RPG experiment. Discover a variety of locations from forests to deserts and snow covered hills, venture on quests to rid the lands of dangerous beasts and improve your hero with weapons and armour.

- A Simple RPG built from the ground up as a fast paced questing adventure.
- Collect resources and trade with villagers for rare equipment.
- Earn Titles for your adventurer by your heroic feats and progress through the game.

How to Play

Simple Point and Click Controls.

- Click on enemies to engage in combat.
- In Towns you can trade resources and buy equipment if you have the money.
- You can obtain Quests at Castles.
- Chapels will restore your health for a fee.

Comments

0/1000
amberdawn1 avatar

amberdawn1

Jul. 03, 2013

29
0

Would be nice to be able to move the camera around yourself. Its hard to get a good view of the land otherwise.

jesterofchoas avatar

jesterofchoas

Jul. 03, 2013

20
0

When you go to a new town to buy a weapon... it would be nice to see how much it will cost and a buy/not buy button so we can have a choice. Also, REALLY needs some sort of power gauge so we can judge when best to attack what. Really good start, but please adjust some things and let us play again!!

ThirteenOranges
ThirteenOranges Developer

Thanks for the feedback, both of those issues are something I'm working on so hopefully they will be resolved in a future update.

TametSan avatar

TametSan

Jul. 03, 2013

14
0

Fun game, I currently wouldn't recommend it for a dedicated play-through just yet though. It has some noticeable bugs, but I'm sure the creator will respond to feedback soon.

chotikrack avatar

chotikrack

Jul. 03, 2013

9
0

i like more the game if i can sell the equipement that i dont need but for that i love it

propane_mailbox avatar

propane_mailbox

Jul. 11, 2013

7
0

I'm all for using minimalism as a game mechanic, but this one is too minimal. I have no idea what my or enemies' stats are, I don't have a map to reference (which makes the compass a lot less useful), and I have no idea what equipment I get when I buy. On a different note, you can't click on something if you're on top of it, i.e. if I click near something but not on it, I have to walk away and come back to interact.