TowerMatch

TowerMatch

by Shape5hifter
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TowerMatch

Rating:
2.4
Released: October 29, 2015
Last updated: October 29, 2015
Developer: Shape5hifter

Tags for TowerMatch

Description

Do you like tower defense games? Do you like match 3 games? WHY NOT PLAY BOTH AT ONCE!!!

TowerMatch is a mashup that challenges player to upgrade their towers while building the most effective maze.

How to Play

Start with the Tutorial level, then try out Challenge and see how far you can get!

Comments

0/1000
Daenerys5539 avatar

Daenerys5539

Oct. 30, 2015

9
0

End waves become difficult in planning towers. Maybe give us the ability to destroy/move towers on the field?

TaSManiaC avatar

TaSManiaC

Dec. 29, 2015

2
0

this game is infuriating, and I love it. wish you'd allow for some form of upgrading aside from just matching 3.. and being able to sell/destroy a placed block would also make it way less infuriationg :P

JaredN50 avatar

JaredN50

Oct. 29, 2015

6
0

The game is a lot of fun! It gets really hectic towards the end (I only managed to get to wave 11). It's lacking depth (upgrades and what have you, I'd actually like to see levels) but it's a good concept that works well.

Shape5hifter
Shape5hifter Developer

Thanks for playing, and for your feedback! It's a project I worked on in my spare time for a few months and my first game released as a solo project. I considered adding the things you suggested but at one point I just decided that I wanted it to see the light of day ASAP (plus, have some other game in development that I can't wait to get started on). I'm considering releasing the game under CC license so that others could use it as a starting point to create levels, upgrades, etc.

FrostyThePyro avatar

FrostyThePyro

Sep. 23, 2016

1
0

real estate starts to become an issue, especialy if you misplaced a piece, and a whole secton of your maze becomes inoperable. I suggest being able to place a block ontop of an identically colored block to either cycle its color, or as a way to erase that block. maybe make it become a "bomb block", and need one of each color before it detonates, which should make it take long enough that it cant be used for "sell and replace" shenanigans to make mobs go through the maze multiple times by changing the path, but still give you a way out of a missplaced block.

Corella avatar

Corella

Nov. 06, 2015

1
0

An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SyntaxError: unlabeled break must be inside loop or switch

Shape5hifter
Shape5hifter Developer

I've seen that issue before myself and not sure how to fix it (but thanks for posting it!). Reloading the web page has fixed it for me in the past. I suspect that Unity's WebGL support is still not totally reliable as the code and assets for this game are very basic.

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