Start Powerless

Start Powerless

by Rob1221
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Start Powerless

Rating:
3.5
Released: November 03, 2019
Last updated: February 16, 2020
Developer: Rob1221

Tags for Start Powerless

Description

Start Powerless is a platformer where you can’t do anything except move left/right until you pick up the powerups in each level.

This is the post-jam version of my Ludum Dare 45 entry here: https://ldjam.com/events/ludum-dare/45/start-powerless

Full Walkthrough: https://twitter.com/Rob1221dev/status/1191002205513506816

How to Play

Move left: Left Arrow / A
Move right: Right Arrow / D
Jump: Up Arrow / W / Z / Space
Restart: R
Back: B
Mute: M

Developer Updates

Feb 16, 2020 10:45am

Update 6:
Reduced memory usage.
Added loading image.
Added level number display.
Esc can also be used to go back a screen.

FAQ

What is Start Powerless?

Start Powerless is an idle incremental game developed by Rob1221 where you begin with no clickable actions and unlock abilities over time.

How do you play Start Powerless?

In Start Powerless, you start with limited options and gradually unlock clicks, upgrades, and idle features as you progress through the game.

What progression systems are in Start Powerless?

Start Powerless uses an incremental progression system where new features, upgrades, and automation become available as you earn more resources.

Is Start Powerless an idle game?

Yes, Start Powerless is an idle incremental game where gameplay expands as you unlock automation and upgrades, allowing progress even with minimal input.

Who developed Start Powerless and on which platform can I play it?

Start Powerless was created by Rob1221 and is available to play in-browser on Kongregate.

Comments

0/1000
wizelsnarf avatar

wizelsnarf

Nov. 03, 2019

45
0

Good concepts, I had fun playing. The controls should be tightened up by making the hit boxes slightly less exacting. Would prefer challenging levels like 15 that require thinking ahead and making correct decisions rather than pinpoint accuracy on jumps that make levels take longer without being more difficult

spaz102 avatar

spaz102

Nov. 05, 2019

26
0

The physics could use some polish. The idea of a puzzle platformer is usually to challenge the player's ability to plan out a solution; not to challenge their ability to physically enact their plan

deuhscaap avatar

deuhscaap

Nov. 03, 2019

21
1

the character should be made 10-20% smaller to make it less tedious

Rob1221
Rob1221 Developer

I've done this in update 4 with a couple other control changes which should make the platforming feel better.

panthchesh avatar

panthchesh

Nov. 04, 2019

29
2

I find it VERY hard to control the movements -- he seems to just want to quickly jump up then down.

hatemakingnames avatar

hatemakingnames

Nov. 06, 2019

10
1

The controls really capture what it's like to move around as a cube..