Start Powerless
by Rob1221
Start Powerless
Tags for Start Powerless
Description
Start Powerless is a platformer where you can’t do anything except move left/right until you pick up the powerups in each level.
This is the post-jam version of my Ludum Dare 45 entry here: https://ldjam.com/events/ludum-dare/45/start-powerless
Full Walkthrough: https://twitter.com/Rob1221dev/status/1191002205513506816
How to Play
Move left: Left Arrow / A
Move right: Right Arrow / D
Jump: Up Arrow / W / Z / Space
Restart: R
Back: B
Mute: M
Developer Updates
Update 6:
Reduced memory usage.
Added loading image.
Added level number display.
Esc can also be used to go back a screen.
FAQ
What is Start Powerless?
Start Powerless is an idle incremental game developed by Rob1221 where you begin with no clickable actions and unlock abilities over time.
How do you play Start Powerless?
In Start Powerless, you start with limited options and gradually unlock clicks, upgrades, and idle features as you progress through the game.
What progression systems are in Start Powerless?
Start Powerless uses an incremental progression system where new features, upgrades, and automation become available as you earn more resources.
Is Start Powerless an idle game?
Yes, Start Powerless is an idle incremental game where gameplay expands as you unlock automation and upgrades, allowing progress even with minimal input.
Who developed Start Powerless and on which platform can I play it?
Start Powerless was created by Rob1221 and is available to play in-browser on Kongregate.
Comments
wizelsnarf
Nov. 03, 2019
Good concepts, I had fun playing. The controls should be tightened up by making the hit boxes slightly less exacting. Would prefer challenging levels like 15 that require thinking ahead and making correct decisions rather than pinpoint accuracy on jumps that make levels take longer without being more difficult
spaz102
Nov. 05, 2019
The physics could use some polish. The idea of a puzzle platformer is usually to challenge the player's ability to plan out a solution; not to challenge their ability to physically enact their plan
deuhscaap
Nov. 03, 2019
the character should be made 10-20% smaller to make it less tedious
I've done this in update 4 with a couple other control changes which should make the platforming feel better.
panthchesh
Nov. 04, 2019
I find it VERY hard to control the movements -- he seems to just want to quickly jump up then down.
hatemakingnames
Nov. 06, 2019
The controls really capture what it's like to move around as a cube..