72

72

by RatKingsLair
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72

Rating:
3.4
Released: February 03, 2013
Last updated: February 04, 2013
Developer: RatKingsLair

Tags for 72

Description

Something's lurking in the shadows of a submarine ...

"72" is a short First Person Horror game.

How to Play

Move: WASD/Arrowkeys
Look around: Mouse
Use audio tapes: press LMB
Use doors: hold LMB

Developer Updates

Feb 4, 2013 12:21pm

Fixed collision with some walls and added two savepoints.

Comments

0/1000
EPR89 avatar

EPR89

Feb. 04, 2013

21
1

Nice! Good checkpoint placement too. Upped my rating accordingly. You know, you produce some of the most interesting unity games on Kongregate. You really have a talent for using the options this tool gives you when it comes to innovative gameplay design. Tri, Tale of Scale and Soliloquy are easily some of my favourite games on this website. And you absolutely did not disappoint here. Great job!

RatKingsLair
RatKingsLair Developer

Thank you very much! We just try to experiment with gameplay ideas a lot, and Unity is a huge help in this regard to get to results fast. Also, thanks for buying TRI! ;)

EPR89 avatar

EPR89

Feb. 04, 2013

20
1

Took me a while to understand that I have to hold the mousebutton to open doors. The things you get used to as a gamer. ;) The lack of checkpoints or a save function makes this game unnecessarily frustrating. "Oh, you didn't see that enemy? Too bad. Start over." Yes, the game is short. But this is simply annoying. 3/5 With some way to save this game it would definitely be better, since the gameplay is interesting and it creates a great atmosphere despite the simplistic graphics.

RatKingsLair
RatKingsLair Developer

Thanks! I added two checkpoints!

kgamer01 avatar

kgamer01

Feb. 03, 2013

13
1

I get how I am supposed to play, but not how to progress. Up the stairs, at the fork, go left, follow the corridor to another corridor with doors, passed the 1st 2 to the second two, the door on the right has some glasses. ( things in the game are operated with LMB, not 'E'. with the glasses, you can see the monsters. I continued down the corridor, juking out the monster, but eventually, I looped back around to the fork, and came out the left part that was guarded by a monster, which I went around. Because i died, I would have to start over, so I can't see If there was a way past this point. The Mechanics and the monsters were creepy, but you move too slow, and having not checkpoints make this game tedious. Needs improvement.

RatKingsLair
RatKingsLair Developer

Thanks for the correction! Yeah, it's lacking savepoints, but the game overall is very short. Hint: You don't have to go back to a previous place in the whole game.

agentyu111 avatar

agentyu111

May. 18, 2014

3
0

does the heart tell you when you are going to have a heart attack?

zeekandmeeko avatar

zeekandmeeko

May. 12, 2013

8
1

screen blurs* :D SLENDEY!!!!!!!!

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