Planet Miner - The Search for the Elements of Life
by Pokernauta
Planet Miner - The Search for the Elements of Life
Tags for Planet Miner - The Search for the Elements of Life
Description
Hi everyone, thanks for all your replies and feedback.
After a long long time, I'm developing a new version for this game, please find more about it at:
http://thetisgames.com/chnops
It will soon hit Steam, Mac App Store, Windows Store, PSN Store and Xbox One Store.
If you want to participate on the Beta Test program, please subscribe to my e-mail list so I can send you news about the new game.
MINE THE GALAXY!
How to Play
*Game Objective:*
- Explore ALL the stars, Planets and Moons on the Galaxy!
- Collect as much Cash as you can by mining the Elements of Life
(CNHOPS - Carbon, Hydrogen, Nitrogen, Oxygen, Sulfur and Phosphorus)
*How to Play:*
1) Click and Drag the mouse, a/d keys or directionals to rotate. Use your mouse Scroll Wheel or w/s keys to Zoom In and Out.
2) Choose any star on the Galaxy.
3) Press [Unlock] and pay the unlock cost, or press [Explore] to explore the star if it's already unlocked.
4) When inside a Solar System, navigate around a Star, choose a Planet and click on his name.
6) Each kind of planet produces one kind of Element of Life.
5) Press [Unlock] and pay the unlock cost, then press any upgrade on the right bar.
7) When you have more than 1 unit of any Element of Life, click on the icon element located at the top to sell it.
8) Right mouse button to select Full Screen, and ESC to back to window.
SEND YOUR COMMENT SO I CAN KEEP WORKING ON THIS PROJECT!
(version 0.3)
Comments
Gastyz
Jan. 08, 2014
Feedback: 1) solar system exploring costs should increase because of the amount of system already explored, not each time you come back to the galaxy. 2) elements should have different prices, according to rarity (make carbon more common and $1 the unit, and for example oxygen more rare and like $10) 3) also, price of elements could have a little variation overtime, prices dropping and rising (if carbon price is $1, it could change between $0.8 and $1.2 overtime) 4) above the amount of each element, add the current minning rate of each one per second. 5) if inside a solar system, same like 4, but for the minning rates in that system only 6) in the galaxy view, add those rates of 5 in the info pop up of each solar system. 7) general upgrades for your probes/bases/mechs so each one yields more mining per second (say, you upgrade your probes schematics, and all the probes you have are improved 5%) and to improve your exploration/unlock costs
Gheij
Jan. 09, 2014
Would like to see some representation of what is bought, would make sense to limit the amount of representation at a point.. But with Gastyz suggestion that I particularly like, upgrading the devices themselves would be great. Should try one of the popular idle games here on Kongregate to get some ideas (like how they give you the feeling of progression but yet, your still playing an idle game, such like that)
I like the idea and the galaxy map is pretty cool looking, needs more /game/ though. (Haven't rated since I figure you will add more with time :) )
maloneyb
Jan. 08, 2014
love the idea! I only have one real piece of feedback so far, there are not enough things to explore for money to accrue as slowly as it does. it ends up feeling like you're watching a screen saver most of the time.
matthewvs59
Jun. 21, 2020
Game appears to be abandoned by dev and removed all functionality and added in an advertisement for an "upcoming" mobile and steam version of the same game.
i'm not mad about the adverts but why delete all functionality from the "beta" web version.
Skorpionss
Jan. 08, 2014
every time you visit the galaxy map the prices to unlock solar systems goes up... so buy the first one, then stay in it for as long as possible without going to the galaxy map even once, then once you have enough money saved up go out and buy the next one, rinse and repeat...