Roller Ten

Roller Ten

by Pat_AfterMoon
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Roller Ten

Rating:
3.0
Released: November 11, 2016
Last updated: December 03, 2016
Developer: Pat_AfterMoon

Tags for Roller Ten

Description

Roll the ball, avoid to fall aside. Collect the positive numbers until you reach 10.
You can take some negative numbers if you exceed the goal.

How to Play

Play the game with 2 buttons : left/right arrows or A/D keys to move the ball.

When you win a level, fall in the void or hit a spike, the left key brings you back to the menu. The right key allows to retry or move to the next level.

The higher levels have some additional difficulties like speed ramps, spikes, tighter platforms and more negative numbers.

This game was initially made in 7 days for the Kongregate Game Jam 2. The main theme was "The Number 10", theme modifiers were "No Violence", "Mouth Sounds", "Two Buttons".

Developer Updates

Dec 1, 2016 4:11pm

Update 16.12a
- After ten attempts, if you canโ€™t beat a level, a new button will allow you to bypass that level and try the next. Your progression will be saved only if you can beat the next level.
This feature was added because the difficulty is not always well balanced and some levels like the 28 or the 36 are extremely hard in comparison to the next levels. I donโ€™t want to modify the 50 actual levels because of the existing scores in the leader-board.

- Fixed a bug where displayed time was sometime different than real time sent to the Kongregate leader-board.

Comments

0/1000
Kastellan avatar

Kastellan

Nov. 11, 2016

5
0

Good physics, great graphics, good flow, excellent!

Pat_AfterMoon
Pat_AfterMoon Developer

Thanks, glad you like it.

RevelBase avatar

RevelBase

Nov. 12, 2016

3
0

I enjoyed the game in general, but it has big lags sometimes. This makes it really hard to control the ball when they happen at the wrong time. Could be the garbage collector, but best would be to do some profiling.

Pat_AfterMoon
Pat_AfterMoon Developer

Thanks for your comment and for pointing that. I've see that lag issue on my notebook, profiling is added to my ToDo list ;)

DubaiBunnies avatar

DubaiBunnies

Jun. 19, 2017

0
0

Perfect game

MattMaN avatar

MattMaN

Dec. 03, 2016

0
0

I'm not sure which aspect of the lategame red walls annoys me more: the fact that they're there or the fact that it's just *barely* possible to roll around them.

Goldman10101 avatar

Goldman10101

Dec. 03, 2016

0
0

5. 23 27 29 31 33

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