Micro Thief

Micro Thief

by OMGames
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Micro Thief

Rating:
3.0
Released: May 21, 2012
Last updated: May 21, 2012
Developer: OMGames

Tags for Micro Thief

Description

Prove yourself to the secret society of super small thieves by stealing all the gold in the Tower of Mighty Mystery in the fastest time possible

Created as part of the Mini LD #34 competion over a few hours last weekend, the aim of which was to create a game confined to certain bizarre aspect ratios. In this case, 18x64. However, to get it accepted on Kongregate I upscaled it 8x. You can play the original at http://omgames.co.uk/smallminild.html

How to Play

Collect all the gold in the shortest time possible (personal best is 133 seconds)
Up/left/right to move and jump
K to restart the level
Press any key to start

Comments

0/1000
fatman365 avatar

fatman365

May. 21, 2012

3
0

It would be cool if there was an achievement for finishing this game. It is pretty cool, with a fun concept that makes me want to finish the game. 4/5

OMGames
OMGames Developer

I did start looking into adding achievements and score, but the Kongregate API did my head in (mostly due to my unfamiliarity with Flixel). I'll have another crack at it though, because it'd be great to see what other times people are finishing it in.

aznboi66 avatar

aznboi66

May. 21, 2012

4
1

Nice game! I liked the platformer aspect; the game was challenging, but not too challenging. Personally, I'm more of a puzzle person, and I didn't like how everything was too straight-forward. What I didn't like includes how there's no way to check your progress between gold.

OMGames
OMGames Developer

Yeah the level design was really tricky as every room is basically a 9x26 grid, so each room had to make sense as a 'level' in itself while linking to another. Since I didn't have time to implement a map, I decided to keep the flow pretty linear, but I definitely agree that it'd be better with more puzzle-orientated mechanics/aspects. Also, I'll be sure to add in a hotkey to quickly check your gold.

b1luaapft7a avatar

b1luaapft7a

May. 22, 2012

1
0

I liked the "forced learning," i.e. repeating paths to get to a place you missed. Nice balance between challenging and annoying. Would love to see an expanded game.

GojoHero avatar

GojoHero

May. 21, 2012

1
1

Really good game, i just wish there was a map.

OMGames
OMGames Developer

Yeah I did intend to add one, but was limited by time. If and when I make an enhanced version, a map will be the first thing I add!

BrianB147 avatar

BrianB147

Jul. 25, 2013

0
0

yay 444 secunds

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