ActionScript3 Test Nocx122

ActionScript3 Test Nocx122

by Nocx122
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ActionScript3 Test Nocx122

Rating:
2.6
Released: August 12, 2016
Last updated: February 16, 2018
Developer: Nocx122

Tags for ActionScript3 Test Nocx122

Description

A play toy physics engine.

How to Play

Drag a shape by clicking and holding. Click the top left button to toggle gravity, and top right to pause movement. The bottom right button opens a menu where you can create shapes and change the laws of physics.

Developer Updates

Sep 18, 2018 7:20pm

Ok, so this game has been working fine on internet explorer whenโ€™ve tested it, but I loaded it on Firefox, and it was broken (yellow square was stuck at top left of stage, and the other shapes were gone). So if anyone else finds the game broken on other browsers, please let me know.

Comments

0/1000
a7medsalim avatar

a7medsalim

Aug. 22, 2016

6
0

I'd suggest adding items like new blocks or joints so you can make some kind of useful item and also more tools.

Nocx122
Nocx122 Developer

You'll be able to have multiple objects eventually! (note: they may all be rectangles)

a7medsalim avatar

a7medsalim

Oct. 07, 2016

3
0

Could you please add the option to name our shapes? I know it sounds ridiculous but i would like to name my shapes, and could you also add joints like i said some months ago? Thanks

Nocx122
Nocx122 Developer

Name a shape? (Edit: Naming shapes is working now in the dev build, it's a bit weird though because auto size messes things up.) That sounds weird, but it's possible. As for the joints: I'M WORKING ON IT, physic engines aren't easy. Edit: I gave up on joints (they're why I didn't post an update for 3 months so... sorry)

vectorblack_ avatar

vectorblack_

Oct. 07, 2016

2
0

The game's good but like A7 said, it needs more stuff

Nocx122 avatar

Nocx122

Feb. 11, 2017

0
0

I found the earliest version of this on games68.com, so I made a slight change as a minor security feature. (shape starting text)

a7medsalim avatar

a7medsalim

Feb. 06, 2017

0
0

THE UPDATE IS HERE :D