First Person Shooter

First Person Shooter

by Moneybags
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First Person Shooter

Rating:
3.2
Released: December 22, 2010
Last updated: December 25, 2010
Developer: Moneybags

Tags for First Person Shooter

Description

Thanks everyone for the awesome reviews and ratings! As written below, i didn't expect this, but it's nice to get such great feedback :D Please read the instructions, as it may not be obvious what to do in the game :P

I don't expect good reviews, this game was coursework, and not intended as an actual game, but i really wanted to test the new Unity support on Kong.

This is a very simple FPS I made for my university coursework. There are no enemies, it just displays that I was able to allow a player to control the game using basic FPS controls, fire a gun, spawn targets, and be able to shoot the targets

How to Play

Arrows to move
Mouse to aim
Left mouse button to shoot
P to steal your cursor back ( when you do this, the cursor becomes the reticule, so try not to do it unless your stopping playing )
Space to Jump
Walk through an ammo stack to spawn a crate, which are the targets
Shooting the crates will give you score
You will find a Door. It ends the game by walking through it.
There is a hidden area somewhere in this HUGE map. When you get close, your location will let you know. Find it and you find more targets and a fun easter-christmas egg!

Developer Updates

Dec 22, 2010 6:57pm

Ok, since I still feel like this game isn’t as much as a game as you all deserve, and since I’m way too early in my course to make the game I’d want to make, I’m going to do what I can to give everyone something to do once they get bored jumping off the map :P You will now see 5 large crates falling from the sky in the distance. These will bounce around for a while after hitting the ground, and you can spend some time chasing them and trying to take them out, or wait til they stop and try to find them all. Again, I’m at the very begining of my course, but I will try to add small things like this to keep the game fun for a few more minutes, so check back each day!

Game now hides your cursor, use the black dot as a reticule.

New: Since i got a much better reaction from you guys than I expected, i’ve added in some extra targets to shoot at – just more crates along the ridge and courtyard, BUT there is also now “secret area” :P More crates there and I guess it’s just something fun for you guys to try and find, you’ll know it when you do!

Removing the ACDC track, forgot to take it off before upload, and I’m pretty sure im not allowed to use it on kong :/

“Quit” buttons on the menus will not work. They are for a console-based build. I’ll probably remove them soon.

Comments

0/1000
Drakedurbin avatar

Drakedurbin

Dec. 30, 2010

56
2

It would be awsome if there were enemies who fought back. For example: dinosaurs, zombies, or other players. Well, among other obvious things like the machine gun being automatic, a real reticle, blah blah.

amanwithacause avatar

amanwithacause

Dec. 23, 2010

92
5

*goes through forest* when the hell is this going to end? *gets lost*

foxtrot472 avatar

foxtrot472

Dec. 22, 2010

138
11

*falling off map* "Oh noez! Map come back" *map doesn't come back* Forever in the dark void :(

Moneybags avatar

Moneybags

Dec. 22, 2010

152
13

Try exploring the map! It's huge! Sorry for such a bad upload guys, but as I said in the description, it was never meant to be a proper game, just bringing together some early skills on my first class.

jakpak avatar

jakpak

Dec. 23, 2010

75
6

Wow, i read the comments about it being large and i though yeah its going to be ok, but after i got to the top of the cliff i was like.. wow.. truly a massive game mate, great potential of your put a targeting reticle , and of course zombies that came form the woods, and different guns.