Knight merchants

Knight merchants

by Marcello22
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Knight merchants

Rating:
1.8
Released: August 12, 2019
Last updated: August 23, 2019
Developer: Marcello22

Tags for Knight merchants

Description

It's an idle game about building a kingdom, which is constantly attacked by monsters. Build buildings, train units and survive as long as you can.

How to Play

Use your mouse to play.
Build buildings to gain gold.
Train soldiers to get enough strengh to beat the next wave.

FAQ

What is Knight Merchants?

Knight Merchants is a free browser-based strategy and economic simulation game developed by Marcello22, where players build and manage a medieval economy.

How do you play Knight Merchants?

In Knight Merchants, you gather resources, construct and upgrade buildings, and manage production chains to grow your medieval settlement and increase profits.

What are the main features of Knight Merchants?

Knight Merchants features resource management, building upgrades, and an economic system where players optimize trade and production to expand their city.

Does Knight Merchants have progression or upgrade systems?

Yes, Knight Merchants allows players to progress by upgrading buildings and optimizing their economy for better efficiency and higher resource output.

Is Knight Merchants a multiplayer or single-player game?

Knight Merchants is designed as a single-player strategy and simulation game played directly in your browser.

Developer Updates

Aug 23, 2019 3:40am

2019.08.23. v0.5
Changes:
- I multiplied the base production of everything, except for woodsman
- Added a minigame, every 10 second (when the game saves auto), a โ€œgold barโ€ spawns. If you click on it, youโ€™ll get a little bit of money. (money gained: 1*working tools lvl*allt the production facility lvls*wava*prestige bonus)

Comments

0/1000
Harperson avatar

Harperson

Aug. 12, 2019

7
0

This game feels like I'm pulling teeth. Yes I know it's an 'Idle' game, and therefore you can play in the background whilst doing other stuff, but the timings seem all wrong and the costings don't seem to work, especially when they double in cost every 10th purchase.

Marcello22
Marcello22 Developer

I see, if you have good idea for any change, give me a message about it. I'm oppen for changes. Tomorrow I wanted to work on the game anyway. :)

z55z avatar

z55z

Aug. 12, 2019

2
0

I only hired Militia and Warriors, but Warriors only give 1 manpower when they should give 3. Also the price scaling makes it more useful to keep hiring the weakest unit.

omechron avatar

omechron

Aug. 12, 2019

2
0

I find it very frustrating how the more advanced gatherers aren't any more efficient. I find myself just buying whatever is cheap since there's no advantage in the more powerful options, and as a result there's no sense of anticipation. The soldiers are even worse. Why spend 30,000 on a knight for 40 power when I could get 600 militia instead?

Marcello22
Marcello22 Developer

You're right. There'll be a limit to units and multypliers to buildings, also I'll make the prices more balanced. It'll be done on 1-2 days.

Rasenshuriken3 avatar

Rasenshuriken3

Aug. 13, 2019

1
0

Buy only woodsman, cost caps at 4k and it has the best production/second. Also only buy Militia.
Congratz, you've won this game.

Marcello22
Marcello22 Developer

I've fixed the bug and it's different now

OliveD2 avatar

OliveD2

Aug. 12, 2019

1
0

hello and nice try, there is somethink to do.
did is usefull to train another than first unit?
is every building product same amount of gold/tick ?
sry for english man. have fun

Marcello22
Marcello22 Developer

I've added a few things to the game, check it out if you want. Now making stronger units worth it and the buildings have more balance.