Suicide Guy

Suicide Guy

by MalboM
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Suicide Guy

Rating:
3.8
Released: May 26, 2011
Last updated: May 27, 2011
Developer: MalboM

Tags for Suicide Guy

Description

You'll figure out what to do.
This is the Alpha version, for the full Version check out: http://store.steampowered.com/app/303610/Suicide_Guy/

How to Play

- Move : arrow keys or WASD
- Look : Mouse
- Interact with objects : E
- Jump : Space
- Escape : Pause / unlock mouse

FAQ

What is Suicide Guy?
Suicide Guy is a puzzle and platformer game developed by MalboM where you guide the main character through creative scenarios to help him wake up from his dreams.

How do you play Suicide Guy?
In Suicide Guy, you play by solving environmental puzzles in each level, using items and the surroundings to find imaginative ways for the protagonist to wake himself up.

What kind of gameplay does Suicide Guy offer?
Suicide Guy features first-person puzzle gameplay with platforming elements, where each level is a unique challenge with different mechanics and interactive objects.

Who is the developer of Suicide Guy?
Suicide Guy was developed and published by MalboM, and is available to play on Kongregate.

Are there multiple levels or stages in Suicide Guy?
Yes, Suicide Guy offers multiple distinct levels, each presenting its own set of puzzles and unique dream scenario to solve.

Comments

0/1000
Sicko71198 avatar

Sicko71198

May. 30, 2011

342
12

when are you planing to make the full version???

MalboM
MalboM Developer

FULL VERSION OUT NOW :D http://store.steampowered.com/app/303610/Suicide_Guy/

Ultimace avatar

Ultimace

May. 27, 2011

266
12

Very cool little demo. A lot of secrets across the levels would be cool. Also, actually seeing the death animation would be cool.

Omegnight avatar

Omegnight

May. 26, 2011

176
10

Great game, with some improvement and more levels it could be better!

Mr_Gumby avatar

Mr_Gumby

May. 27, 2011

159
9

Thanks, dude. I always wanted to die this way. Now I know what is this.

MalboM avatar

MalboM

Feb. 11, 2016

9
0

We're working on it :)