Silver Lining

Silver Lining

by Lysis
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Silver Lining

Rating:
3.1
Released: December 05, 2009
Last updated: December 05, 2009
Developer: Lysis

Tags for Silver Lining

Description

You have 60 seconds to score as much as possible. Earn points by guiding raindrops to flowers. Winds will move the drops left or right, clouds increase the points earned per droplet.

Each placement costs you more points, so don't lay too much!

If you're struggling to get many points you should think about where you place items and what a good strategy is. Looking at the tutorial again may help. It is easy to get many thousands of points on level 1 when you know what you're doing.

You can't remove items from the play-area - you need to work this into your strategy.

How to Play

Use your mouse to select items on the right and place them on the play-area. Remember that everything costs increasing amounts of points!

Quit is in the mouse menu (right click on PCs)

Select music/mute button on title page.

Developer Updates

Dec 5, 2009 3:08am

New version incorporates common requests of quick restart button and free-play mode.

Thatโ€™s how much I love you guys.

Comments

0/1000
andrewthegreat90 avatar

andrewthegreat90

Dec. 12, 2009

9
0

It would be good if you could prepare first.
Also I would like more than 1 minute

Lysis avatar

Lysis

Dec. 12, 2009

4
2

(2nd comment to fit within size limitation)

I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.

I've also noted the other points raised, and will try to incorporate them in future games.

Juquinha avatar

Juquinha

Dec. 09, 2009

2
1

Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?

Lysis avatar

Lysis

Dec. 12, 2009

3
2

The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.

I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.

Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.

Galev avatar

Galev

Nov. 30, 2011

3
3

Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me

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