Smiley Showdown 2

Smiley Showdown 2

by Luke_Reed
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Smiley Showdown 2

Rating:
3.6
Released: December 27, 2012
Last updated: January 06, 2013
Developer: Luke_Reed

Tags for Smiley Showdown 2

Description

Whether you love emoticons and want to see how many will fit on a page or wish they would all disappear, Smiley Showdown 2 will put a smile on your face. In each level, you start by controlling one smiley. Wait for a maximum number of smileys to congregate, and then click to make your smiley explode into lots of tiny pieces. These pieces will hit nearby smileys and start a chain reaction of explosions. In some levels you can hit, and then gain control of, special smileys with cannons or lasers, or you may have to destroy one giant smiley by breaking through its force field. Earn achievements as beat each level and progress through the game.

How to Play

Uses mouse and arrow keys

FAQ

What is Smiley Showdown 2?

Smiley Showdown 2 is a casual chain reaction puzzle game developed by Luke Reed, where players trigger explosions to clear smiley faces from the screen.

How do you play Smiley Showdown 2?

In Smiley Showdown 2, you click to cause an initial explosion, setting off chain reactions among the smiley faces; the goal is to eliminate a required number of them in each level.

What are the main features of Smiley Showdown 2?

Smiley Showdown 2 features colorful visuals, escalating levels of difficulty, and strategic chain reaction mechanics, all wrapped in a simple yet addictive gameplay loop.

How does progression work in Smiley Showdown 2?

Progression in Smiley Showdown 2 is level-based, with players unlocking new levels as they complete each stage by meeting the required objectives.

Is Smiley Showdown 2 free to play and what platform is it on?

Smiley Showdown 2 is a free-to-play browser puzzle game available on Kongregate.

Comments

0/1000
applekid avatar

applekid

Jan. 04, 2013

267
10

Also needs an instant replay button so you don't have to wait for the bullet to shoot off the screen when you know you're going to fail anyway. In my opinion, anyway.

thelizardreborn avatar

thelizardreborn

Jan. 04, 2013

329
17

I don't understand how I die on boss levels. Is it a time limit? Am I allowed to get hit a certain number of times (how many? definitely more than one)? Without any sort of indicator, it just seems random.

Luke_Reed
Luke_Reed Developer

You need to dodge the projectiles coming from the boss, if you get hit 3 times you'll restart. I'm working on a way to indicate this better. Edit: Changed the health bar to show your damage instead of the boss's and gave more health to the player.

rikilord avatar

rikilord

Jan. 04, 2013

219
13

in my opinion the ending should've had a smiley face emoticon... just for the irony

forgerr avatar

forgerr

Jan. 03, 2013

409
30

At first I thought this was an average game but the story made it a great unique experience!

jajaja99 avatar

jajaja99

Jan. 03, 2013

295
31

I give this game and A+. I finally get to vent my wrath on the ever annoying emoticon. :) Gaaaaaaaaaaahhhhhhhhh!!!!!!!!