5 Trials

5 Trials

by Locomotivator
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5 Trials

Rating:
2.5
Released: August 04, 2013
Last updated: August 04, 2013
Developer: Locomotivator

Tags for 5 Trials

Description

This game takes inspiration from old school games like the first Castlevania games or the Ghouls n Ghosts game series, which it does with platformer features that nowadays are mostly forgotten and not explored, because of their ability to cause major fustration for the player.

In these games you can't for example change the direction after you jump, but have to bear the consequences of your desicion to jump.

It isn't for everyone, but if you got the guts to bear it I give you the ultimate challenge.

Controls ingame.

How to Play

Get trough the trial.

Comments

0/1000
cheesebumble avatar

cheesebumble

Aug. 04, 2013

1
0

It's a good try! Lots of things need improvement however. By the looks of your other games I would suggest taking some time to learn more about game development and art.

Locomotivator
Locomotivator Developer

How bout I skip that and you draw the assets I need. Not everyone is a one man development team, I do code well enough, art on the other hand, well I barely got time to code since I have a job, It just isn't very fesible when 8 hours go to working, and I'm no teambuilder, so kinda S.O.L. there bro.

EPR89 avatar

EPR89

Aug. 04, 2013

0
0

There are quite a few spots that I would call Nintendo hard in this game, some where I don't really see away to go on without loosing health or where the level design together with the limitations of the character puts unfair constraints on you and is just plain frustrating. The art really does need some work, because right now it has the charm of a Stencyl template. Things simply don't fit together. The only real building elements are those blocks. The characters are just so much more detailed in comparison. But then again, they differ in style. The whole thing just doesn't look harmonious. But I will give you one thing: I do recognise the charm of old school platformers here. This game obviously is not perfect. But I think that the direction you are going in with it is very promising.

Locomotivator
Locomotivator Developer

Believe me I have tested every difficult jump in the game, they are all doable without taking damage. Well graphics are what they are, stock sprites I have meddled with, I am no artist and I am hard pressed to find the time to become one. I'm pleased to hear that you think that I have managed to capture some of the charm of old school platformers.

Locomotivator avatar

Locomotivator

Aug. 04, 2013

1
3

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