Shootorial #8

Shootorial #8

by Kongregate
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Shootorial #8

Rating:
4.0
Released: November 04, 2008
Last updated: November 05, 2008
Developer: Kongregate

Tags for Shootorial #8

Description

This beginner level Flash game making tutorial covers adding sounds, implementing the Kong Stats and High Score API, and hints on adding game play enhancements. The fully commented source code for the final game is included in this Shootorial.

How to Play

Complete the Shootorials and learn to make your own Flash games!

FAQ

What is Shootorial 8?

Shootorial 8 is a space shooter tutorial game developed by Kongregate, demonstrating how to build a classic arcade-style shooter game step by step.

How do you play Shootorial 8?

In Shootorial 8, you control a spaceship, moving and shooting to destroy incoming enemy ships and avoiding their attacks in a top-down arcade shooter format.

What are the main features of Shootorial 8?

Shootorial 8 features player-controlled movement, shooting mechanics, enemy waves, and power-up systems typical of a classic space shooter game.

Does Shootorial 8 have any progression or upgrade systems?

Shootorial 8 includes upgrades and scoring elements as part of its learning structure, allowing players to enhance their ship's abilities while progressing through waves of enemies.

Who developed Shootorial 8 and on what platform can you play it?

Shootorial 8 was developed by Kongregate and is available to play as a web browser game on Kongregate’s platform.

Comments

0/1000
Fantasticalism avatar

Fantasticalism

Sep. 07, 2010

54
1

Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5

Munchitt avatar

Munchitt

Feb. 10, 2011

41
1

To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...

Frenchie14 avatar

Frenchie14

Jul. 24, 2011

36
1

I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)

thegamemaker777 avatar

thegamemaker777

Mar. 29, 2010

56
4

Great tut series 5/5.

FoxyGamers avatar

FoxyGamers

May. 20, 2010

63
5

Thanks for a great tutorial Kongregate, Please add more in the near future.