Shootorial #8
by Kongregate
Shootorial #8
Tags for Shootorial #8
Description
This beginner level Flash game making tutorial covers adding sounds, implementing the Kong Stats and High Score API, and hints on adding game play enhancements. The fully commented source code for the final game is included in this Shootorial.
How to Play
Complete the Shootorials and learn to make your own Flash games!
FAQ
What is Shootorial 8?
Shootorial 8 is a space shooter tutorial game developed by Kongregate, demonstrating how to build a classic arcade-style shooter game step by step.
How do you play Shootorial 8?
In Shootorial 8, you control a spaceship, moving and shooting to destroy incoming enemy ships and avoiding their attacks in a top-down arcade shooter format.
What are the main features of Shootorial 8?
Shootorial 8 features player-controlled movement, shooting mechanics, enemy waves, and power-up systems typical of a classic space shooter game.
Does Shootorial 8 have any progression or upgrade systems?
Shootorial 8 includes upgrades and scoring elements as part of its learning structure, allowing players to enhance their ship's abilities while progressing through waves of enemies.
Who developed Shootorial 8 and on what platform can you play it?
Shootorial 8 was developed by Kongregate and is available to play as a web browser game on Kongregate’s platform.
Comments
Fantasticalism
Sep. 07, 2010
Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5
Munchitt
Feb. 10, 2011
To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...
Frenchie14
Jul. 24, 2011
I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)
thegamemaker777
Mar. 29, 2010
Great tut series 5/5.
FoxyGamers
May. 20, 2010
Thanks for a great tutorial Kongregate, Please add more in the near future.