Shootorial #3
by Kongregate
Shootorial #3
Tags for Shootorial #3
Description
This beginning level Flash game making tutorial covers shooting missiles!
How to Play
Complete the Shootorials and learn to make your own Flash games.
FAQ
What is Shootorial 3?
Shootorial 3 is a space shooter game developed by Kongregate as part of a tutorial series for making Flash games.
How do you play Shootorial 3?
In Shootorial 3, you control a spaceship using the keyboard and shoot incoming enemies and obstacles in a classic side-scrolling shooter style.
What is the main gameplay loop in Shootorial 3?
The main loop in Shootorial 3 involves piloting your ship, destroying waves of enemies, and dodging their attacks to achieve a high score.
Does Shootorial 3 feature any progression or upgrades?
Shootorial 3 is a demo from a tutorial series and focuses on core space shooter mechanics, so it does not include persistent progression or upgrade systems.
On which platforms can you play Shootorial 3?
Shootorial 3 is a browser-based Flash game that can be played on websites like Kongregate that support Flash content.
Comments
Terr002
Mar. 16, 2011
Everyone: If using CS5 and your missiles aren't appearing when you hit SPACE, open your library, right click your Missile, select Properties and then turn on 'Export in frame 1'. Please + this to keep this on top.
benjabby
Jul. 18, 2010
i really dont get why people are insulting this thing. it is there best tutorial out there. mabye your game only sucks because you suck at flash. i have learned so much for this tutorial. and if your having problems. Figure it out yourself. the code here is correct. youve obvouosly done somthing wrong.
thanx for the tutorial :)
alphajuliet
Oct. 19, 2012
If you have an error it is most likely because you have misspelt a word or forgotten a ";". Keep saving your work before you test and make sure it is all in the same folder and correctly named!
liamsteele
Mar. 22, 2010
-roughpath, make sure you have saved your scripts since editting them.
-scaryfighter, you may have the _x value wrong in the this.removeMovieClip() loop.
-juha686, might sound odd, but in the "missile._x = _x + 50" line, is your 50 a variable that changes during runtime rather than being a constant number?
Olimar72, sounds like you have your Key.isDown(Key.SPACE) outside of the class. You have to make sure it is INSIDE the first and last curly brackets that hold the classes contents.
Glugnar
Aug. 13, 2010
@aquspal it not a game at all so if u dont like this cause its not a game look at the front page instead of coming here and complaining its not a game when it has the word TUTORIAL in it......unless you dont know what that is...in wich case goto a doctor/therapist