Mousemaze
by JRhea
Mousemaze
Tags for Mousemaze
Description
After you get 20 gems, you can 'ride the Dragon's Back'. You must touch the dragon in order to jump into a target that raises in the middle of the maze.
After you make it in the target, an exit will raise and the target will lower to let you out so you can make it to the exit.
The dragon also consumes the gems. If you run out of gems you can still finish it by avoiding the dragon. I have not really figured out a good scoring scheme for it yet.
Issues: Sometimes you land where you can't move cause the dragon has it blocked. I am trying to think of a way to get you out of that. Of course you can always just wait the dragon out. But if you get stuck early, the wait messes up the flow of the game. So I'm working on an escape for the player. The maze is randomly generated. Every once in a while it creates a maze that either blocks you or the dragon. It still scores you escape points though. I'm working on it.
How to Play
Use the mouse wheel to zoom the view. Move the mouse to play.
1 = Top view of player.
2 = Top view of 'mouse' (could call it a centipede I guess).
3 = View from center of maze following the thing.
4-6 = Inactive, but locks the view where it's at.
7 = flyby cam.
Flyby cam keys A S D F
X
D and F are left and right
S is up
X is down
A is back
1 = Top view of player.
2 = Top view of 'mouse' (could call it a centipede I guess).
3 = View from center of maze following the thing.
4-6 = Inactive.
7 = flyby cam.
The arrow keys work by default, but I have not tuned em, so they are very inaccurate and too fast. No mobile device control yet.
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