Six
by GroZZleR
Six
Tags for Six
Description
Many moons ago I worked with David Baumgart, now of Dungeons of Dredmor fame, to create this casual spin on a bullet hell shooter. Its taken a long time for it to be released but here it is, finally. Hope you enjoy!
Six back to back boss battles. Learn the patterns and take it down once and for all. The only spot on your ship that's susceptible to damage is the core in the middle. Good luck!
*Credits*
Programming: A. Scott McCallum
Art: David Baumgart
Music / Sound FX: Morgan King
Want to learn about new projects I'm working on? Follow me on Twitter: http://www.twitter.com/GroZZleR
How to Play
Move with the mouse. Hold the mouse button down to shoot.
Comments
QueasyPhil
Jan. 19, 2013
First off, I haven't beaten this yet. I suck at bullet hells but the difficulty between 5 and 6 seemed to ramp up significantly. And normally I would agree with "add shops, upgrades, et cetera." But sticking to tried and true game recipes usually results in clones.
I enjoyed the back-to-back boss fights. That's the engaging part of any game from this genre, in my opinion. Also, I dig how the graphics have an old school feel but are still rather polished! Kudos on a "bare bones" approach. Sometimes the extras can bog a game down. I'm looking forward to any possible sequels.
I'm pretty bummed about the clamouring for upgrades too, I didn't want it to be so generic. Lesson learned though! (as I look at the ratings, haha)
McNater12
Mar. 01, 2013
Grozzler! MAKE MORE GAMES PLEASE!
They're coming, I promise.
shadowhez
Dec. 09, 2012
if you can make it biger with full lvl,s power up,s and a shop and a money sys that would be good i think and maby faster ship i would paly the shit out of it
Things to consider for a possible sequel. Thanks for playing.
picten
Aug. 25, 2015
Just figured out the way to clear the sixth boss's second form:
You have to stay on the front of the boss's weak point, and stay near there.
If you go too low, you will be overwhelmed by bullets.
Congratulations on seeing the whole thing through to the end!
FakeKraid
Jan. 21, 2013
It's not bad, but I felt the slow ship movement hindered the game's potential. Bullet hells are about precision movement and pattern analysis, and the times that I died even when I got those right simply because I couldn't get my ship where I wanted it fast enough were rather frustrating. Other than that, it's not a bad casual spin on a very non-casual genre. Basic, but on Kong basic isn't bad.
That's a spot on critique. I should've playtested more and got the speed just right. Thanks for your input.