Star Fall

Star Fall

by GoldenGearGames
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Star Fall

Rating:
2.3
Released: June 12, 2010
Last updated: June 15, 2010

Tags for Star Fall

Description

Originally developed for the Experimental Gameplay Project's May 2010 'High Velocity' competition, this game is about a falling star that is burning out. Catch Dreams and Golden Dreams for star power while avoiding Nightmares. Rainbow Dreams have random effects including super sized star, Nightmare shield and the rainbow tail.

How to Play

Use the mouse to move around and collect dreams while avoiding nightmares in this insanely fast-paced game.

Developer Updates

Jun 12, 2010 1:54pm

Reviews:
Rock Paper Shotgun
http://www.rockpapershotgun.com/2010/05/31/harder-better-faster-stronger-starfall/
Kotaku
http://bit.ly/9tYwSf

Comments

0/1000
Tsara avatar

Tsara

Jun. 12, 2010

7
3

Way to fast to actually have any kind of strategy. You basically can't react fast enough to do anything other than just let the game scroll along. Decent enough concept for a simple game, but needs more (other than the speed adjustment).

Selva avatar

Selva

Jun. 12, 2010

5
2

Hmm... Paralax scrolling. Mouse control (sluggish), Bits moving to fast to deal with. What is experimental here? The mosaic lok is cool though.

YaGames avatar

YaGames

Jun. 12, 2010

6
5

This was written for the High Velocity competition. http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/
It met its goals.

GoldenGearGames avatar

GoldenGearGames

Jun. 12, 2010

5
4

One strategy that was suggested but not part of the original design is to occasionally take a hit from a nightmare to slow down and regain control.

Blue101 avatar

Blue101

Jun. 12, 2010

8
12

(first!) well this was not even really wroth my time :(

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