Evolution of Graphics

Evolution of Graphics

by GhostlyGamer
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Evolution of Graphics

Rating:
2.0
Released: April 14, 2012
Last updated: April 23, 2017
Developer: GhostlyGamer

Tags for Evolution of Graphics

Description

Evolution of Graphics is a unique twist on your basic platformer game. As you play through the levels, the graphics and scenery gradually improves. Play through 20 levels and try to find the secret rooms!

How to Play

Arrow Keys

Developer Updates

Aug 17, 2011 1:32pm

Spikes not working..

Comments

0/1000
aslan132 avatar

aslan132

Apr. 14, 2012

13
1

I can see the potential is there. But as nothing actually works, theres nothing there to rate. Seems later in the game some aspects like spikes and creature deaths actually work, begs to wonder why you cant get them to work throughout the entire game. Also unlocking all 5 bonus levels results in a door, which is not functional either, therefore useless goal to achieve.

SeanA484 avatar

SeanA484

May. 08, 2017

4
0

Madoculos: the 5th room is in level 19. Go up to the top, wait, and avoid the lava

dementomstie avatar

dementomstie

Apr. 14, 2012

9
1

The countdown is really terrible, it's not needed for every level and get's extremely annoying very quickly. If it was a timed game that would make sense to have a countdown, but for this it makes no sense.
And putting spikes in the game that don't actually do anything is completely pointless. If you can't get the spikes to work don't release the game. Get the spikes to kill the player and make the game actually challenging.

philoscope avatar

philoscope

Apr. 14, 2012

8
1

Guessing it's a bug rather than a feature: dying forces you to repeat last successful mission (ie: dying on third screen = restart on second screen)

Black_Raven666 avatar

Black_Raven666

Apr. 14, 2012

12
2

I wonder if this was the developer's first attempt at creating a game. Though the concept of a platformer game's graphics improving with each level is indeed a good one, it is poorly executed due to the lack of a plot or goal (something to keep players interested), flawed physics (character falls through blocks), and the character's inability to die (thus rendering spikes, enemies, fire, etc. worthless). If all of these are fixed then this game could easily achieve a 3 or 4 star rating, however, as is it is, it doesn't even deserve a one.

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