Steampunk Idle Spinner
by GeneralVimes
Steampunk Idle Spinner
Tags for Steampunk Idle Spinner
Description
PLEASE, CHECK AIRAPPORT.ITCH.IO FOR THE NEWEST VERSION. This one is OUTDATED, kept for history.
Spin the cogwheels to make your fantastic steampunk money producing contraption work! Build engines, balloon pumps, mines and let the machine work by itself!
Catch gremlins for rewards. Build a Portal to restart and gain Narrativium, an element which drives your story forward!
How to Play
PLEASE, CHECK AIRAPPORT.ITCH.IO FOR THE NEWEST VERSION. This one is OUTDATED, kept for history.
1. Spin the cogwheels with the mouse pointer (no need to click)
2. Drag-and-drop the items from the shop to purchase them
3. There are also several secret ways to get more money using clicking - we'll let you figure out by yourselves! ;)
Developer Updates
Full game version with 7 ingame worlds is available on Steam. Please, find Steampunk Idle Spinner. Thank you for all your support and feedback throughout 8 years of development!
FAQ
What is Steampunk Idle Spinner?
Steampunk Idle Spinner is an idle game developed by GeneralVimes where you manage and upgrade a series of steampunk-themed mechanisms to generate income automatically.
How do you play Steampunk Idle Spinner?
In Steampunk Idle Spinner, you spin gears to earn money, upgrade existing components, and unlock additional machines to increase your idle income over time.
What kind of progression system does Steampunk Idle Spinner have?
Steampunk Idle Spinner features a progression system where you purchase and upgrade gears and contraptions, allowing you to generate more money and advance faster through the game.
Does Steampunk Idle Spinner support offline progress?
Yes, Steampunk Idle Spinner allows players to earn money even while offline, so your machines continue making progress when you're away from the game.
Who developed Steampunk Idle Spinner and on which platform can you play it?
Steampunk Idle Spinner was created by GeneralVimes and is available to play as a browser-based idle game on Kongregate.
Comments
hector21321
Jul. 19, 2017
Please guarantee at least one bounce. Nobody has the reaction time for that lil red guy. Nobody.
ok, will do! Right now the bounce has the probability of 60%
TDOW
Jul. 20, 2017
Imo, items shouldn't have to be sold, they should all be movable. Upgrades (motor, balloon. hammer 'n stuff) should be item specific, not global. The way it is now, I end up using one upgraded engine which I can never sell because upgrades are abysmally expensive. I don't use any stock parts, they're weak and selling them to move them somewhere else just makes them more and more expensive. That means, even if I get new cogs, not only do I have to pay their price, I also have to sell an engine and then upgrade it all over again. I don't think it's a good mechanics.
I think games should be fun, let us experiment, not be an exercise in patience or long term planing. If I wanted to play "real life: the game", I would get off the computer, not on it.
Good point about letting the player experiment. I'll need to think of it. Right now when you sell the part, the buying price goes back as well (but not precisely to the old level)
redkar101
Jul. 20, 2017
great game. could do with some explanations (what are mines for?) and maybe less steep cost increases but otherwise great potential....well done
stereolab
Jul. 19, 2017
The purchasable items should have description that say what they do/are.
agreed, will do soon!
Forhekset
Jul. 19, 2017
Still no clue what the mine carts, and green slider, and whatever does. Needs tooltips explaining before you buy.
good advice, will add the tooltips