Babel Tower

Babel Tower

by GeneralVimes
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Babel Tower

Rating:
3.2
Released: July 01, 2020
Last updated: December 01, 2020
Developer: GeneralVimes

Tags for Babel Tower

Description

You are building the Tower of Babel, that will reach to the sky!
You have a team of professionals: miners, masons, crafters, lumberjacks, builders, who will help you achieve success in this incremental idle game.

New fun machines are unlocked with every tower floor.

How to Play

No need of clicking: just hold the mouse button pushed on the game object and the work will be going on

Developer Updates

Feb 27, 2021 6:45am

Winter graphics! Before adding gameplay modifications we are releasing winter graphics pack update with snow, mammoth, sledges, reindeer, winter outfit of the workers, gifts and, of course, Santa Clause! Have fun!

Comments

0/1000
stabz avatar

stabz

Nov. 11, 2024

87
0

Two tips that shouldn't get buried: 1. (from mike439) when going for the later badges, there's one trick I found: As soon as restarting gets you to a point where you would get at least 1 brick for another (instant) restart, just do that. Should be around 200 bricks. Restart for 1 brick per 3(+1) clicks over and over again until you feel you have enough to go for the imp badge. 2. (from korven999) @Everyone! You can click on the lift to speed up liftspeed!!!! Seems like a lot of people lacking sleep because of this + so ppl see this

Cydira avatar

Cydira

Sep. 06, 2020

86
0

Each completed floor should generate passive income.

lostgamer05 avatar

lostgamer05

Jul. 05, 2020

312
6

The difficulty of progression ramps up way too fast. Everything about the flow of production just seems to bottle neck early on and getting money for upgrades is a bloody mess. Adding passive money gain early in the game might make this more bearable.

vuelle avatar

vuelle

Nov. 07, 2024

136
2

remember the times when an easy badge meant completing the tutorial?

TableApple avatar

TableApple

Jul. 15, 2020

20
0

Okay so I finally got to floor 11 and unlocked science, and I think science should actually unlock starting on floor 2. Like, I'm kind of joking and kind of not. I'm going to be able to unlock every artifact almost all at once (except like others mentioned, Golden Coin is broken), and the science lab upgrades feel like they should have been available from the beginning of the game. A possibility is to have science unlock much sooner, but have a steadier progression that scales as you reach higher floors. Floor 3 could have something that you manually click/hold for science, but is very slow and can only reasonably unlock the first few upgrades. Galileo could unlock around floor 6, but generate less science than he does now. Every new floor, he could move up and generate more science until floor 11. The artifact costs could then increase exponentially, so the Golden Pickaxe could be unlocked around floor 6, while the other artifacts would be easier to unlock as you reach higher floors.

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