Jump Cat

Jump Cat

by Ezerath
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Jump Cat

Rating:
2.6
Released: June 23, 2018
Last updated: July 17, 2018
Developer: Ezerath

Tags for Jump Cat

Description

My first ever Unity project!

Score points by removing the obstacles from the playing field. The saws have hit points that are reduced when they bounce off of other obstacles.
The spike-blocks will disappear after you jump over them, or you leave them alone for a while. Watch out though, if the spike-blocks remove themselves, you don't get points!

How to Play

A/Left Arrow - Move Left
D/Right Arrow - Move Right
W/Space - Jump

Avoid the saw blades and spike-blocks.

The saws will bounce off of other obstacles and the edges of the screen, they will disappear after bouncing off of other obstacles a number of times. Removing them this way gives 3 points!

The spike-blocks guys will try to fall on you as you move under them. Once they are on the ground, you can use them to block incoming saws for a short time. Jump over them before they disappear to remove them yourself. Removing them by jumping over them scores you 5 points! Letting them disappear on their own scores you 0 points.

Developer Updates

Jul 17, 2018 5:38pm

7/17/2018 – Updated enemy mechanics
*Saws bounce off of other obstacles
*Saws removed after bouncing a number of times
*Spike-blocks now shake before dropping as well as dropping on their own after a short time
*Spike-blocks will now disappear after resting on the ground for a while, in addition to being removed by jumping over them.

Comments

0/1000
lifeissuck avatar

lifeissuck

Jul. 03, 2018

0
0

have some potential, i will let you some quality time to improve the game and be sure that i will be back to try it again when you improved :)

PlNG avatar

PlNG

Jun. 23, 2018

0
0

The cat has blue eyes on the ground, black eyes in the air. It's possible to jump out of bounds.

Ezerath
Ezerath Developer

Unfortunately the eye color change mid-air comes from the visual assets I used to make the game. I didn't make the art for the game so I can't do too much to change it. I have however, fixed the jumping out of bounds issue now. Thanks for playing, and especially for commenting!